resetcs_

Brazil
Player
348 matches tracked 22 matches in 30 days
ELO ▲ 27
2,526
30-day peak: 2,560
Rank SA ▼ 3 places
#1,122
Brazil #745 in Brazil
30 days · prev. #1,119 · best #951

How does resetcs_ play?

Rating 1.07 (from 219 matches) K/R 0.78 ADR 84.6 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 219 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.09+0.04 · Ø 1.05 better than 61%
Pistol kills per match 2.9
Knife kills 10 in 348 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.6%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 91%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 11x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 20%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 91%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.77, ADR at 85.3, Win rate at 49%
▼ Got worse
Rating −0.05, ELO −66

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −174 ELO
43 matches · 44% win rate
On Nuke −142 ELO
26 matches · 38% win rate
On Thursdays −33 ELO, win rate 39%

resetcs_ loses the most ELO in match 4 of the day: −174 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.45 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage169
47% better than 28%
0.77 better than 60%
83.4 better than 60%
1.07 better than 60%
58% of 470 duels better than 84%
36% of 55 situations better than 43%
Dust 273
55% better than 59%
0.76 better than 54%
83.9 better than 61%
1.05 better than 48%
53% of 276 duels better than 58%
41% of 29 situations better than 61%
Ancient50
58% better than 63%
0.84 better than 83%
90.4 better than 83%
1.12 better than 71%
49% of 144 duels better than 30%
33% of 18 situations better than 36%
Nuke26
38% better than 7%
0.66 better than 13%
75.1 better than 18%
0.91-
43% of 46 duels better than 7%
25% of 4 situations better than 17%
Anubis23
48% better than 34%
0.87 better than 93%
93.3 better than 94%
1.12-
51% of 80 duels better than 45%
40% of 5 situations better than 55%
Cache3
67% -
0.72 -
77.5 -
1.01-
33% of 18 duels -
100% of 3 situations -
Overpass3
100% -
0.80 -
73.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How resetcs_ plays

Across 348 matches resetcs_ averages K/R 0.78 and ADR 84.6; the rating across the 219 rated matches is 1.07. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 50 matches. In 102 of 219 matches the rating was 1.10 or higher (47%), in 68 it was below 0.90. In 142 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. resetcs_ loses the most ELO in match 4 of the day (−174 ELO, win rate 44%). Things go best on Dust 2 (+201 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.05, ELO −66. Unchanged in recent months: K/R at 0.77, ADR at 85.3, Win rate at 49%. Last 30 days: 22 matches, win rate 55%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.