resetcs_
Name history of resetcs_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does resetcs_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).
Compared with 2,617 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so clearly above the average (11%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average58% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 15.9% of rounds and so well above the average (13.6%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 1.05 (at the start 1.10). Just above the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 86.5. Last 3 months: 85.3 (at the start 84.3). Slightly above the average (81.1).
Share of headshot kills
Best month: October 2026 with 64%. Last 3 months: 61% (at the start 58%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 50%). Slightly below the average (51%).
Best month: July 2026 with 2,729. Last 3 months: 2,526 (at the start 2,592).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 348 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
resetcs_ loses the most ELO in match 4 of the day: −174 ELO, 44% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Nuke
- Highest rating in a match: 2.45 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 47 · Dust 2
Maps in detail
from the last 348 matchesCompared with players on the same level who have at least 15 matches on the map.
How resetcs_ plays
Across 348 matches resetcs_ averages K/R 0.78 and ADR 84.6; the rating across the 219 rated matches is 1.07. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 50 matches. In 102 of 219 matches the rating was 1.10 or higher (47%), in 68 it was below 0.90. In 142 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. resetcs_ loses the most ELO in match 4 of the day (−174 ELO, win rate 44%). Things go best on Dust 2 (+201 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.05, ELO −66. Unchanged in recent months: K/R at 0.77, ADR at 85.3, Win rate at 49%. Last 30 days: 22 matches, win rate 55%, net ELO +64.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.