requesxx_

Poland
Streamer Player
On FACEIT since 2025 223 matches tracked 126 matches in 30 days
ELO ▼ 17
1,384
30-day peak: 1,623
Rank EU
#772,678
Poland #52,687 in Poland

How does requesxx_ play?

Rating 0.97 K/R 0.71 ADR 81.5 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 223 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.95−0.05 · Ø 1.00 better than 34%
Pistol kills per match 2.7
Knife kills 12 in 223 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 57%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 29%
MVPs per match 2.5+0.3 · Ø 2.2 better than 82%
4Ks and aces 42x 4K, 6 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 73%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +7 pp, First kills +2 pp
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 81.6, Win rate at 48%, Clutch 1v1 at 45%
▼ Got worse
ELO −149

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −147 ELO
24 matches · 38% win rate
On Mirage −117 ELO
83 matches · 48% win rate
On Fridays −136 ELO, win rate 35%

requesxx_ loses the most ELO on Anubis: −147 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Mirage
  2. Most kills in a match: 47 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
48% better than 42%
0.70 better than 37%
80.1 better than 50%
0.95 better than 31%
53% of 480 duels better than 66%
47% of 32 situations better than 78%
Ancient41
51% better than 55%
0.74 better than 61%
83.5 better than 72%
0.99 right on the average
49% of 248 duels better than 48%
44% of 25 situations better than 66%
Nuke34
53% better than 44%
0.73 better than 45%
84.2 better than 70%
0.99 better than 38%
47% of 243 duels better than 29%
45% of 22 situations better than 71%
Dust 226
50% right on the average
0.72 right on the average
77.4 better than 42%
1.02 better than 58%
49% of 148 duels better than 45%
20% of 10 situations better than 11%
Anubis24
38% better than 16%
0.73 better than 55%
82.2 better than 64%
0.98 better than 42%
53% of 121 duels better than 65%
60% of 15 situations better than 93%
Inferno7
14% -
0.67 -
85.8 -
0.92-
50% of 26 duels -
20% of 5 situations -
Vertigo6
67% -
0.70 -
88.5 -
0.93-
43% of 44 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How requesxx_ plays

Across 223 matches requesxx_ averages K/R 0.71, ADR 81.5 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 87% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 24% of level 7 players. Averages 15.8 kills per match with 51% headshots. The strongest map is Nuke with a 53% win rate in 34 matches. In 71 of 223 matches the rating was 1.10 or higher (32%), in 98 it was below 0.90. In 223 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: October 2026 at 1.02. requesxx_ loses the most ELO on Anubis (−147 ELO, win rate 38%). Things go best in match 4 of the day (+108 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +108 ELO. Improved over the last three months: Headshots +7 pp, First kills +2 pp. Got weaker: ELO −149. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 81.6, Win rate at 48%, Clutch 1v1 at 45%. Last 30 days: 126 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.