requ67

France
Streamer

3 streams in 30 days 2 avg. viewers last live on Nov 11, 2026

On FACEIT since 2015 255 matches tracked 34 matches in 30 days
ELO ▼ 211
2,117
30-day peak: 2,328
Rank EU
#184,248
France #3,420 in France

How does requ67 play?

Rating 1.01 K/R 0.74 ADR 81.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 255 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 39%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.8
Knife kills 3 in 255 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 51x 4K, 1 ace in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 24%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 79.9
▼ Got worse
Win rate −5 pp, ELO −285

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −156 ELO
32 matches · 38% win rate
On Inferno −127 ELO
23 matches · 35% win rate
On Mondays −302 ELO, win rate 37%

requ67 loses the most ELO on Nuke: −156 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.30 · Nuke
  3. Longest win streak: 14 wins in a row · Mirage
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
53% better than 55%
0.75 better than 56%
80.0 better than 47%
1.02 better than 47%
52% of 269 duels better than 56%
29% of 51 situations better than 24%
Ancient51
51% better than 55%
0.75 better than 55%
83.6 better than 66%
1.04 better than 57%
44% of 239 duels better than 14%
23% of 31 situations better than 16%
Dust 233
39% better than 12%
0.67 better than 19%
76.3 better than 26%
0.85 better than 5%
41% of 141 duels better than 7%
20% of 10 situations better than 10%
Nuke32
38% better than 11%
0.74 better than 43%
81.3 right on the average
1.02 better than 39%
47% of 141 duels better than 23%
43% of 14 situations better than 63%
Inferno23
35% better than 6%
0.77 better than 64%
81.3 better than 50%
1.06 better than 54%
50% of 94 duels better than 39%
33% of 9 situations better than 30%
Cache20
65% better than 75%
0.75 better than 59%
84.9 better than 71%
1.05 better than 58%
42% of 90 duels better than 13%
33% of 6 situations better than 38%
Anubis11
36% -
0.72 -
81.6 -
1.00-
48% of 65 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How requ67 plays

Across 255 matches requ67 averages K/R 0.74, ADR 81.2 and a rating of 1.01. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 90 of 255 matches the rating was 1.10 or higher (35%), in 101 it was below 0.90. In 203 matches with detailed stats: 51 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. requ67 loses the most ELO on Nuke (−156 ELO, win rate 38%). Things go best on Cache (+151 ELO, win rate 65%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −285. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 79.9. Last 30 days: 34 matches, win rate 41%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.