rensukecs

Japan
Streamer
261 matches tracked

How does rensukecs play?

Rating 1.02 (from 240 matches) K/R 0.76 ADR 82.4 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 240 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just below the average (13.6%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 44%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 35x 4K, 7 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 19%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +3 pp, ELO +207
= Stayed the same
K/R at 0.74, ADR at 82.7
▼ Got worse
Nothing clear

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 1.02. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −51 ELO
41 matches · 46% win rate
On Mirage −34 ELO
69 matches · 55% win rate
Between 18:00 and 24:00 −5 ELO, win rate 48%
On Thursdays −53 ELO, win rate 41%

rensukecs loses the most ELO in match 3 of the day: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 13 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis
  4. Highest rating in a match: 2.62 · Vertigo

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 60%
0.78 better than 65%
83.6 better than 61%
1.01 better than 39%
50% of 280 duels better than 40%
41% of 29 situations better than 60%
Ancient56
50% better than 36%
0.69 better than 20%
77.0 better than 23%
0.94 better than 17%
46% of 237 duels better than 17%
34% of 32 situations better than 40%
Dust 250
68% better than 94%
0.88 better than 92%
94.3 better than 93%
1.22 better than 89%
57% of 232 duels better than 78%
37% of 27 situations better than 48%
Anubis37
51% better than 43%
0.72 better than 36%
80.0 better than 41%
0.90 better than 6%
52% of 148 duels right on the average
12% of 17 situations better than 3%
Cache18
39% -
0.69 -
77.1 -
0.99-
48% of 73 duels -
44% of 9 situations -
Inferno16
38% better than 5%
0.74 better than 37%
74.3 better than 12%
0.93-
45% of 60 duels better than 8%
50% of 10 situations better than 79%
Nuke12
33% -
0.77 -
82.0 -
1.04-
58% of 36 duels -
57% of 7 situations -
Vertigo3
67% -
0.88 -
84.8 -
1.38-
50% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rensukecs plays

Across 261 matches rensukecs averages K/R 0.76 and ADR 82.4; the rating across the 240 rated matches is 1.02. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 68% win rate in 50 matches. In 82 of 240 matches the rating was 1.10 or higher (34%), in 111 it was below 0.90. In 192 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: June 2026 at 1.19. rensukecs loses the most ELO in match 3 of the day (−51 ELO, win rate 46%). Things go best on Dust 2 (+378 ELO, win rate 68%). Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +3 pp, ELO +207. Unchanged in recent months: K/R at 0.74, ADR at 82.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.