regocs96

Germany
Streamer

142 followers 12 streams in 30 days 12 avg. viewers last live on Nov 11, 2026

263 matches tracked 51 matches in 30 days
ELO ▲ 96
1,481
30-day peak: 1,537
Rank EU
#669,152
Germany #18,717 in Germany

How does regocs96 play?

Rating 1.08 (from 108 matches) K/R 0.82 ADR 90.3 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.01).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.13+0.12 · Ø 1.01 better than 90%
Pistol kills per match 3.2
Knife kills 1 in 263 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 57%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 81%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 26x 4K, 4 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 48%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 46%, ELO at 1,481
▼ Got worse
K/R −0.07, ADR −6.4

Sep to Nov 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.80
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.96. Last 3 months: 0.79 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −274 ELO
63 matches · 38% win rate
From match 5 of the day −196 ELO
46 matches · 37% win rate
Between 12:00 and 18:00 −259 ELO, win rate 41%
On Thursdays −387 ELO, win rate 29%

regocs96 loses the most ELO in match 2 of the day: −274 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 7 wins in a row · Vertigo
  4. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 36%
0.83 better than 90%
89.4 better than 89%
1.13 better than 85%
44% of 104 duels better than 16%
15% of 13 situations better than 5%
Ancient55
42% better than 18%
0.84 better than 90%
90.5 better than 88%
1.10 better than 77%
60% of 149 duels better than 93%
45% of 11 situations better than 71%
Inferno38
63% better than 83%
0.84 better than 91%
94.7 better than 95%
0.98-
52% of 65 duels better than 57%
50% of 4 situations better than 81%
Anubis34
53% better than 62%
0.73 better than 52%
81.6 better than 60%
1.00 better than 48%
50% of 135 duels right on the average
20% of 15 situations better than 12%
Cache27
44% better than 18%
0.85 better than 83%
95.1 better than 90%
1.03-
51% of 61 duels better than 37%
43% of 7 situations better than 61%
Dust 214
29% -
0.80 -
85.1 -
1.18-
25% of 8 duels -
-
Nuke12
33% -
0.86 -
96.4 -
1.49-
56% of 36 duels -
33% of 3 situations -
Overpass5
80% -
0.71 -
82.0 -
-
-
-
Train3
100% -
1.22 -
121.3 -
-
-
-
Vertigo3
100% -
0.95 -
103.0 -
1.30-
65% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How regocs96 plays

Across 263 matches regocs96 averages K/R 0.82 and ADR 90.3; the rating across the 108 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 90.3, better than 95% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 7 players. Averages 18.0 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 38 matches. In 48 of 108 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 108 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. regocs96 loses the most ELO in match 2 of the day (−274 ELO, win rate 38%). Things go best in match 3 of the day (+545 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, +545 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.07, ADR −6.4. Unchanged in recent months: Headshots at 46%, ELO at 1,481. Last 30 days: 51 matches, win rate 53%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.