ogg68

Italy
Streamer
313 matches tracked 77 matches in 30 days

How does ogg68 play?

Rating 1.04 K/R 0.76 ADR 81.9 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 313 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.03−0.01 · Ø 1.04 better than 45%
Pistol kills per match 3.0
Knife kills 1 in 313 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 82%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 82.5
▼ Got worse
Headshots −3 pp, Win rate −10 pp, ELO −213

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −143 ELO
114 matches · 46% win rate
On Nuke −96 ELO
40 matches · 48% win rate
Between 12:00 and 18:00 −9 ELO, win rate 45%

ogg68 loses the most ELO on Dust 2: −143 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 10 wins in a row · Nuke
  3. Highest rating in a match: 2.05 · Anubis
  4. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
46% better than 29%
0.77 better than 62%
83.9 better than 63%
1.04 better than 48%
51% of 395 duels right on the average
50% of 66 situations better than 79%
Anubis75
61% better than 80%
0.76 better than 58%
81.1 better than 51%
1.05 better than 54%
54% of 331 duels better than 64%
47% of 34 situations better than 71%
Inferno49
51% better than 36%
0.72 better than 35%
77.3 better than 28%
1.01 better than 32%
46% of 192 duels better than 14%
59% of 17 situations better than 91%
Nuke40
48% better than 32%
0.79 better than 64%
85.6 better than 68%
1.08 better than 59%
47% of 150 duels better than 22%
50% of 22 situations better than 78%
Cache12
25% -
0.62 -
68.2 -
0.84-
39% of 36 duels -
60% of 5 situations -
Ancient10
40% -
0.80 -
80.2 -
1.00-
54% of 41 duels -
14% of 7 situations -
Mirage8
38% -
0.80 -
81.5 -
1.01-
56% of 36 duels -
40% of 5 situations -
Vertigo5
60% -
1.06 -
101.0 -
1.45-
69% of 16 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ogg68 plays

Across 313 matches ogg68 averages K/R 0.76, ADR 81.9 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Anubis with a 61% win rate in 75 matches. In 126 of 313 matches the rating was 1.10 or higher (40%), in 111 it was below 0.90. In 144 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. ogg68 loses the most ELO on Dust 2 (−143 ELO, win rate 46%). Things go best on Anubis (+443 ELO, win rate 61%). Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −213. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 82.5. Last 30 days: 77 matches, win rate 49%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.