Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

refernnce

France
Streamer

24 followers 8 streams in 30 days 1 avg. viewers last live on Oct 31, 2026

166 matches tracked 95 matches in 30 days
ELO ▲ 137
2,198
30-day peak: 2,375
Rank EU
#146,582
France #2,779 in France

How does refernnce play?

Rating 1.10 K/R 0.78 ADR 84.2 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 166 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 43%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 3.1
Knife kills 1 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 32x 4K, 4 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.13, ADR +4.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −7 pp, ELO −52

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −197 ELO
43 matches · 37% win rate
In match 4 of the day −73 ELO
21 matches · 38% win rate
Between 6:00 and 12:00 −42 ELO, win rate 43%
On Mondays +2 ELO, win rate 38%

refernnce loses the most ELO on Dust 2: −197 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Mirage
  4. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
61% better than 82%
0.83 better than 84%
87.2 better than 78%
1.17 better than 86%
62% of 354 duels better than 95%
43% of 30 situations better than 65%
Dust 243
37% better than 7%
0.75 better than 54%
81.1 better than 51%
1.06 better than 57%
55% of 172 duels better than 71%
38% of 37 situations right on the average
Anubis31
45% better than 28%
0.78 better than 68%
85.2 better than 71%
1.11 better than 73%
60% of 117 duels better than 89%
21% of 24 situations better than 13%
Ancient8
38% -
0.66 -
79.0 -
0.87-
46% of 39 duels -
50% of 2 situations -
Nuke7
43% -
0.70 -
73.4 -
0.96-
58% of 26 duels -
50% of 4 situations -
Cache3
67% -
0.84 -
95.3 -
1.16-
83% of 6 duels -
50% of 2 situations -
Inferno3
100% -
0.70 -
77.1 -
0.99-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How refernnce plays

Across 166 matches refernnce averages K/R 0.78, ADR 84.2 and a rating of 1.10. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Mirage with a 61% win rate in 70 matches. In 72 of 166 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 145 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. refernnce loses the most ELO on Dust 2 (−197 ELO, win rate 37%). Things go best on Mirage (+394 ELO, win rate 61%). Match no. 1 of the day goes best: 65% win rate, +224 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, ADR +4.6. Got weaker: Headshots −5 pp, Win rate −7 pp, ELO −52. Last 30 days: 95 matches, win rate 54%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.