redcs

Germany
Streamer

LIVE 1,018 watching now39,892 followers 28 streams in 30 days 702 avg. viewers

FACEIT verified FACEIT verified 723 matches tracked 218 matches in 30 days
ELO ▲ 196
3,919
30-day peak: 3,980
Rank EU ▼ 85 places
#273
Germany #2 in Germany
30 days · prev. #188 · best #188

How does redcs play?

Rating 1.08 (from 606 matches) K/R 0.76 ADR 83.6 from 723 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 606 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (450 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 26%
Opening duels won 55%+2 pp · Ø 53% better than 54%

Clutch

Average
Last one alive

21% of 1v2s won and so just above the average (20%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 21%+1 pp · Ø 20% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (54%).

Headshot rate 47%−7 pp · Ø 54% better than 19%
AWP share of kills 14%+1 pp · Ø 13% better than 69%
K/D 1.12+0.02 · Ø 1.10 better than 41%
Pistol kills per match 2.5
Zeus kills1 in 723 matches
Knife kills 3 in 723 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly below the average (4.4%).

2K rounds 14.3%+0.1 pp · Ø 14.2% better than 42%
3K rounds 4.0%−0.4 pp · Ø 4.4% better than 22%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 67x 4K, 5 aces in 450 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.34).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 90%
Enemies flashed per round 0.54+0.20 · Ø 0.34 better than 94%
Deaths per round 68%−3 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +627
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 81.9, Headshots at 47%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.74 (at the start 0.77). Slightly below the average (0.77).

Patterns

From the last 723 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −325 ELO
310 matches · 50% win rate
On Anubis −180 ELO
145 matches · 52% win rate
On Tuesdays −144 ELO, win rate 50%

redcs loses the most ELO from match 5 of the day: −325 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Recorded match no. 500 · Cache
  3. Longest win streak: 13 wins in a row · Ancient
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 723 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient244
52% better than 27%
0.76 better than 35%
83.3 better than 41%
1.07 better than 35%
55% of 654 duels better than 55%
39% of 123 situations better than 49%
Dust 2197
56% better than 43%
0.76 better than 35%
82.6 better than 36%
1.08 better than 34%
56% of 764 duels better than 58%
48% of 71 situations better than 70%
Anubis145
52% better than 31%
0.77 better than 42%
84.0 better than 45%
1.08 better than 40%
53% of 570 duels better than 43%
34% of 70 situations better than 41%
Cache80
60% -
0.75 -
86.2 -
1.06-
55% of 343 duels -
44% of 52 situations -
Inferno37
70% better than 90%
0.77 better than 62%
84.8 better than 63%
1.13 better than 72%
57% of 134 duels better than 73%
54% of 13 situations better than 81%
Mirage14
71% -
0.73 -
74.7 -
1.00-
51% of 45 duels -
50% of 2 situations -
Overpass5
60% -
0.78 -
91.5 -
1.45-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How redcs plays

Across 723 matches redcs averages K/R 0.76 and ADR 83.6; the rating across the 606 rated matches is 1.08. Biggest strength: Utility damage per round at 5.7, better than 90% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 285 of 606 matches the rating was 1.10 or higher (47%), in 182 it was below 0.90. In 450 matches with detailed stats: 67 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. redcs loses the most ELO from match 5 of the day (−325 ELO, win rate 50%). Things go best in match 3 of the day (+489 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +489 ELO. Improved over the last three months: ELO +627. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 81.9, Headshots at 47%. Last 30 days: 218 matches, win rate 51%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.