reasonur

Turkey
Viewer
145 matches tracked 48 matches in 30 days
ELO ▼ 54
556
30-day peak: 668
Rank EU
#1,829,093
Turkey #99,639 in Turkey

How does reasonur play?

Rating 0.89 K/R 0.67 ADR 76.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 145 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 about average weaker than most
Level 2

Compared with 389 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so slightly below the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 45%−2 pp · Ø 47% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 33%−2 pp · Ø 35% better than 34%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 72%
Clutch kills per match 1.2−0.3 · Ø 1.5 better than 23%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well above the average (40%).

Headshot rate 47%+7 pp · Ø 40% better than 85%
AWP share of kills 1%−10 pp · Ø 11% better than 9%
K/D 0.86−0.05 · Ø 0.91 better than 42%
Pistol kills per match 1.5
Zeus kills2 in 145 matches
Knife kills 3 in 145 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (1.9).

2K rounds 12.0%−0.1 pp · Ø 12.1% better than 55%
3K rounds 3.4%+0.1 pp · Ø 3.3% better than 59%
MVPs per match 1.7−0.2 · Ø 1.9 better than 32%
4Ks and aces 14x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.21).

Utility hit rate 36%+3 pp · Ø 33% better than 68%
Utility damage per round 4.7+1.6 · Ø 3.1 better than 77%
Enemies flashed per round 0.45+0.24 · Ø 0.21 better than 94%
Deaths per round 78%+4 pp · Ø 74% better than 15%

Progress

One value per month, dashed line is the level 2 average
Whether reasonur is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.61
AugSepOctNov

Best month: September 2026 with 0.69.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −187 ELO
20 matches · 30% win rate
On Mirage −27 ELO
32 matches · 47% win rate
On Tuesdays −116 ELO, win rate 35%

reasonur loses the most ELO on Anubis: −187 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.73 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
49% better than 52%
0.67 better than 57%
76.5 better than 64%
0.91 better than 52%
48% of 211 duels better than 63%
39% of 23 situations better than 63%
Mirage32
47% right on the average
0.62 better than 30%
71.9 better than 39%
0.84 better than 30%
37% of 104 duels better than 10%
23% of 22 situations better than 18%
Anubis20
30% better than 7%
0.69 better than 61%
77.0 better than 59%
0.90 better than 43%
48% of 93 duels better than 54%
56% of 9 situations better than 89%
Ancient19
42% better than 26%
0.75 better than 79%
82.8 better than 80%
1.00 better than 74%
49% of 90 duels better than 61%
23% of 13 situations better than 19%
Inferno14
29% -
0.66 -
78.1 -
0.88-
43% of 67 duels -
29% of 7 situations -
Cache8
50% -
0.60 -
77.1 -
0.85-
33% of 30 duels -
67% of 3 situations -
Nuke4
25% -
0.70 -
84.0 -
0.81-
46% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reasonur plays

Across 145 matches reasonur averages K/R 0.67, ADR 76.7 and a rating of 0.89. Biggest strength: Headshot rate at 47%, better than 85% of level 2 players. Most room to improve: Deaths per round at 78%, better than only 15% of level 2 players. Averages 13.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 49% win rate in 47 matches. In 37 of 145 matches the rating was 1.10 or higher (26%), in 82 it was below 0.90. In 145 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 0.92. reasonur loses the most ELO on Anubis (−187 ELO, win rate 30%). Things go best in match 2 of the day (+131 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +131 ELO. Last 30 days: 48 matches, win rate 46%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.