re1euor

Azerbaijan
Streamer

4 followers 2 streams in 30 days 1 avg. viewers last live on Nov 9, 2026

400 matches tracked 116 matches in 30 days
ELO ▼ 166
2,421
30-day peak: 2,831
Rank EU
#74,005
Azerbaijan #141 in Azerbaijan

How does re1euor play?

Rating 0.97 K/R 0.73 ADR 80.8 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 400 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.94−0.09 · Ø 1.03 better than 16%
Pistol kills per match 3.2
Knife kills 28 in 400 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 52%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 62x 4K, 9 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 80.2, Headshots at 44%, Win rate at 48%
▼ Got worse
ELO −66

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −393 ELO
60 matches · 40% win rate
Between 12:00 and 18:00 −157 ELO, win rate 42%
On Saturdays −406 ELO, win rate 38%

re1euor loses the most ELO on Anubis: −393 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
50% better than 41%
0.74 right on the average
80.9 better than 50%
0.98 better than 31%
48% of 856 duels better than 31%
33% of 57 situations better than 34%
Dust 298
50% better than 42%
0.73 better than 43%
83.3 better than 61%
0.99 better than 32%
50% of 613 duels better than 41%
46% of 50 situations better than 71%
Anubis60
40% better than 11%
0.75 better than 53%
84.0 better than 63%
1.01 better than 39%
47% of 377 duels better than 24%
40% of 25 situations better than 55%
Ancient52
52% better than 47%
0.70 better than 27%
77.2 better than 26%
0.95 better than 21%
47% of 290 duels better than 23%
42% of 33 situations better than 59%
Nuke27
56% better than 55%
0.67 better than 12%
73.5 better than 12%
0.88 better than 5%
48% of 153 duels better than 29%
36% of 11 situations better than 43%
Cache17
35% -
0.68 -
75.1 -
0.93-
36% of 80 duels -
45% of 11 situations -
Inferno8
38% -
0.65 -
78.2 -
0.85-
46% of 54 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How re1euor plays

Across 400 matches re1euor averages K/R 0.73, ADR 80.8 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Nuke with a 56% win rate in 27 matches. In 128 of 400 matches the rating was 1.10 or higher (32%), in 174 it was below 0.90. In 331 matches with detailed stats: 62 4Ks and 9 aces. Best month by rating: June 2026 at 1.08. re1euor loses the most ELO on Anubis (−393 ELO, win rate 40%). Things go best on Mirage (+186 ELO, win rate 50%). Match no. 4 of the day goes best: 56% win rate. Got weaker: ELO −66. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 80.2, Headshots at 44%, Win rate at 48%. Last 30 days: 116 matches, win rate 47%, net ELO −234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.