RAMBUKS

Denmark
Moderator Streamer Player Viewer

146 followers 1 stream in 30 days 1 avg. viewers last live on Nov 2, 2026

290 matches tracked 49 matches in 30 days
ELO ▼ 33
1,613
30-day peak: 1,776
Rank EU
#523,337
Denmark #10,435 in Denmark

How does RAMBUKS play?

Rating 1.03 (from 124 matches) K/R 0.76 ADR 80.9 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 36%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 7x 4K, 4 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, ELO +126
= Stayed the same
K/R at 0.74, ADR at 78.7, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −281 ELO
46 matches · 35% win rate
On Mirage −134 ELO
61 matches · 49% win rate
Between 12:00 and 18:00 −208 ELO, win rate 38%
On Sundays −144 ELO, win rate 40%

RAMBUKS loses the most ELO from match 5 of the day: −281 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 41 · Cache
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 42%
0.75 better than 60%
79.6 better than 46%
1.10 better than 77%
55% of 128 duels better than 74%
41% of 22 situations better than 60%
Ancient59
46% better than 36%
0.75 better than 58%
80.3 better than 45%
0.98 better than 38%
44% of 81 duels better than 14%
40% of 15 situations better than 57%
Inferno59
51% better than 52%
0.80 better than 89%
86.0 better than 84%
1.09 better than 80%
59% of 71 duels better than 89%
36% of 14 situations better than 45%
Nuke57
61% better than 70%
0.78 better than 64%
80.6 better than 44%
1.01 better than 43%
52% of 63 duels better than 55%
32% of 22 situations better than 29%
Anubis27
41% better than 20%
0.72 better than 43%
76.7 better than 26%
0.89-
42% of 45 duels better than 10%
0% of 3 situations better than 1%
Cache14
36% -
0.80 -
83.8 -
1.01-
57% of 14 duels -
25% of 8 situations -
Overpass7
43% -
0.70 -
70.4 -
0.91-
23% of 13 duels -
0% of 2 situations -
Dust 24
25% -
0.61 -
66.7 -
1.14-
33% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAMBUKS plays

Across 290 matches RAMBUKS averages K/R 0.76 and ADR 80.9; the rating across the 124 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 8 players. Averages 17.2 kills per match with 59% headshots. The strongest map is Nuke with a 61% win rate in 57 matches. In 51 of 124 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 70 matches with detailed stats: 7 4Ks and 4 aces. Best month by rating: June 2026 at 1.10. RAMBUKS loses the most ELO from match 5 of the day (−281 ELO, win rate 35%). Things go best on Nuke (+339 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +334 ELO. Improved over the last three months: Headshots +5 pp, ELO +126. Unchanged in recent months: K/R at 0.74, ADR at 78.7, Win rate at 47%. Last 30 days: 49 matches, win rate 47%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.