ramacs1

Argentina
Streamer

48 followers 2 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

237 matches tracked 20 matches in 30 days
ELO ▲ 212
1,135
30-day peak: 1,135
Rank SA
#49,600
Argentina #15,289 in Argentina

How does ramacs1 play?

Rating 0.87 (from 195 matches) K/R 0.59 ADR 63.8 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 195 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 43%−6 pp · Ø 49% better than 10%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.96).

Headshot rate 40%−4 pp · Ø 44% better than 32%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.82−0.14 · Ø 0.96 better than 6%
Pistol kills per match 1.8 from the last 236

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 11.4%−1.3 pp · Ø 12.7% better than 18%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 10%
MVPs per match 1.7−0.4 · Ø 2.1 better than 9%
4Ks and aces 19x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.24).

Utility hit rate 32%−3 pp · Ø 35% better than 37%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 35%
Enemies flashed per round 0.11−0.13 · Ø 0.24 better than 13%
Deaths per round 72%−1 pp · Ø 73% better than 66%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +2 pp, Win rate +15 pp, ELO +411
= Stayed the same
ADR at 66.9
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.52
JunJulAugSepOctNov

Best month: September 2026 with 0.67. Last 3 months: 0.63 (at the start 0.58). Clearly below the average (0.70).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −167 ELO
61 matches · 43% win rate
From match 5 of the day −141 ELO
23 matches · 30% win rate
On Fridays −15 ELO, win rate 42%

ramacs1 loses the most ELO in match 2 of the day: −167 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.17 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
51% better than 55%
0.58 better than 5%
62.7 better than 2%
0.88 better than 18%
43% of 221 duels better than 18%
43% of 47 situations better than 68%
Dust 268
53% better than 65%
0.60 better than 8%
63.1 better than 2%
0.89 better than 22%
44% of 183 duels better than 21%
34% of 38 situations better than 43%
Inferno26
54% better than 60%
0.59 better than 10%
64.1 better than 4%
0.85 better than 18%
47% of 62 duels better than 38%
55% of 11 situations better than 90%
Nuke18
50% better than 39%
0.60 better than 13%
65.0 better than 10%
0.82 better than 11%
41% of 46 duels better than 15%
30% of 10 situations better than 31%
Anubis17
41% better than 22%
0.59 better than 6%
65.5 better than 2%
0.83-
40% of 25 duels better than 7%
43% of 7 situations better than 67%
Ancient13
38% -
0.62 -
71.2 -
0.94-
48% of 29 duels -
20% of 5 situations -
Cache3
0% -
0.66 -
70.3 -
0.69-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ramacs1 plays

Across 237 matches ramacs1 averages K/R 0.59 and ADR 63.8; the rating across the 195 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 44%, better than 82% of level 5 players. Most room to improve: Damage per round (ADR) at 63.8, better than only 1% of level 5 players. Averages 13.2 kills per match with 40% headshots. The strongest map is Inferno with a 54% win rate in 26 matches. In 51 of 195 matches the rating was 1.10 or higher (26%), in 112 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. ramacs1 loses the most ELO in match 2 of the day (−167 ELO, win rate 43%). Things go best in match 4 of the day (+237 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +237 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +2 pp, Win rate +15 pp, ELO +411. Unchanged in recent months: ADR at 66.9. Last 30 days: 20 matches, win rate 70%, net ELO +188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.