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raku1005

Russia
Streamer Player

876 followers 1 stream in 30 days 1 avg. viewers last live on Oct 31, 2026

349 matches tracked 37 matches in 30 days
ELO ▼ 44
1,809
30-day peak: 1,948
Rank EU
#377,834
Russia #105,183 in Russia

How does raku1005 play?

Rating 0.89 (from 196 matches) K/R 0.66 ADR 76.3 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 195 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.88−0.14 · Ø 1.02 better than 7%
Pistol kills per match 2.2
Knife kills 7 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.3%).

2K rounds 10.6%−2.7 pp · Ø 13.3% better than 3%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 14x 4K, 0 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.64, ADR at 76.2
▼ Got worse
Win rate −5 pp, ELO −194

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.69. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −417 ELO
93 matches · 42% win rate
On Nuke −217 ELO
25 matches · 32% win rate
Between 18:00 and 24:00 −270 ELO, win rate 43%
On Tuesdays −95 ELO, win rate 33%

raku1005 loses the most ELO from match 5 of the day: −417 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 1.93 · Anubis
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
48% better than 40%
0.65 better than 13%
73.8 better than 18%
0.90 better than 13%
37% of 278 duels better than 2%
29% of 38 situations better than 26%
Dust 265
51% better than 51%
0.64 better than 9%
75.4 better than 23%
0.88 better than 8%
42% of 153 duels better than 10%
50% of 14 situations better than 82%
Anubis57
60% better than 75%
0.69 better than 29%
81.5 better than 53%
0.97 better than 31%
45% of 184 duels better than 20%
21% of 19 situations better than 13%
Ancient42
48% better than 41%
0.63 better than 8%
75.2 better than 20%
0.82 better than 3%
45% of 129 duels better than 19%
30% of 10 situations better than 30%
Inferno32
41% better than 14%
0.65 better than 13%
78.0 better than 32%
0.85 better than 3%
48% of 116 duels better than 26%
67% of 3 situations better than 94%
Nuke25
32% better than 3%
0.62 better than 6%
71.9 better than 13%
0.82-
36% of 76 duels better than 1%
50% of 6 situations better than 75%
Cache19
42% better than 14%
0.75 right on the average
80.2 better than 47%
1.04-
42% of 43 duels better than 8%
33% of 6 situations better than 34%
Overpass11
36% -
0.72 -
81.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How raku1005 plays

Across 349 matches raku1005 averages K/R 0.66 and ADR 76.3; the rating across the 196 rated matches is 0.89. Most room to improve: Opening duels won at 39%, better than only 1% of level 9 players. Averages 14.7 kills per match with 47% headshots. The strongest map is Anubis with a 60% win rate in 57 matches. In 51 of 195 matches the rating was 1.10 or higher (26%), in 109 it was below 0.90. In 131 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. raku1005 loses the most ELO from match 5 of the day (−417 ELO, win rate 42%). Things go best on Anubis (+217 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −194. Unchanged in recent months: K/R at 0.64, ADR at 76.2. Last 30 days: 37 matches, win rate 49%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.