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RaiiinZyrox

Germany
Player
242 matches tracked 25 matches in 30 days
ELO ▼ 49
1,961
30-day peak: 2,030
Rank EU
#285,474
Germany #7,717 in Germany

How does RaiiinZyrox play?

Rating 0.92 (from 110 matches) K/R 0.67 ADR 75.8 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 110 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 49%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.3
Knife kills 3 in 242 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 22%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 7x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 90%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 15%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.14, ELO +170
= Stayed the same
K/R at 0.67, ADR at 75.9, Headshots at 49%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.69. Last 3 months unchanged at 0.67. Clearly below the average (0.73).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −128 ELO
59 matches · 41% win rate
On Mirage −89 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 −149 ELO, win rate 45%
On Sundays −129 ELO, win rate 36%

RaiiinZyrox loses the most ELO in match 2 of the day: −128 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 1.54 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Recorded match no. 100 · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient79
53% better than 57%
0.73 better than 46%
80.8 right on the average
0.97 better than 33%
54% of 193 duels better than 68%
22% of 23 situations better than 16%
Dust 238
47% better than 36%
0.62 better than 6%
70.3 better than 6%
0.90 better than 12%
54% of 61 duels better than 70%
55% of 11 situations better than 88%
Inferno36
58% better than 70%
0.70 better than 30%
79.0 better than 34%
0.93 better than 16%
48% of 80 duels better than 26%
26% of 23 situations better than 24%
Cache27
56% better than 57%
0.66 better than 17%
76.5 better than 28%
1.01-
50% of 38 duels better than 37%
0% of 5 situations better than 1%
Anubis21
57% better than 67%
0.64 better than 10%
73.6 better than 15%
0.80-
36% of 33 duels better than 2%
67% of 3 situations better than 96%
Mirage20
40% better than 13%
0.56 better than 1%
64.0 better than 1%
0.79-
30% of 46 duels better than 1%
42% of 12 situations better than 62%
Nuke12
33% -
0.64 -
73.8 -
0.83-
33% of 18 duels -
50% of 2 situations -
Overpass9
33% -
0.62 -
74.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How RaiiinZyrox plays

Across 242 matches RaiiinZyrox averages K/R 0.67 and ADR 75.8; the rating across the 110 rated matches is 0.92. Biggest strength: Utility damage per round at 6.4, better than 90% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Inferno with a 58% win rate in 36 matches. In 33 of 110 matches the rating was 1.10 or higher (30%), in 53 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. RaiiinZyrox loses the most ELO in match 2 of the day (−128 ELO, win rate 41%). Things go best in match 1 of the day (+290 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, +146 ELO. Improved over the last three months: Rating +0.14, ELO +170. Unchanged in recent months: K/R at 0.67, ADR at 75.9, Headshots at 49%, Win rate at 49%. Last 30 days: 25 matches, win rate 44%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.