r4z_cs

Denmark
Streamer
412 matches tracked

How does r4z_cs play?

Rating 0.94 (from 217 matches) K/R 0.76 ADR 84.5 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 4
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 214 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

r4z_cs gets the first kill in 14 of 100 rounds. 4 percentage points above the level 4 average (10%).

Rounds with first kill 14%+4 pp better than 94%
Opening duels won 48%−1 pp better than 49%

Clutch

Average
Last one alive

Averages 0.9 kills per match as the last one alive. 0.7 below the level 4 average (1.6).

Clutch 1v1 won 44%+5 pp better than 84%
Clutch 1v2 won 24%+2 pp better than 76%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

49 of 100 kills by r4z_cs are headshots. 6 percentage points above the level 4 average (43%).

Headshot rate 49%+6 pp better than 83%
AWP share of kills 8%−3 pp better than 42%
K/D 0.960.00 on par
Pistol kills per match 3.0 from the last 409
Knife kills 1 in 409 matches

Impact

Strength
Damage and big rounds

Averages 2.6 round MVPs per match. 0.5 above the level 4 average (2.1).

2K rounds 12.7%0.0 pp on par
3K rounds 4.1%+0.5 pp better than 75%
MVPs per match 2.6+0.5 better than 96%
4Ks and aces 36x 4K, 5 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

r4z_cs dies in 79 of 100 rounds. 6 percentage points above the level 4 average (73%). Lower is better.

Utility hit rate 40%+6 pp better than 85%
Utility damage per round 4.7+0.9 better than 74%
Enemies flashed per round 0.22−0.02 better than 48%
Deaths per round 79%+6 pp better than 6%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%, Win rate at 48%
▼ Got worse
K/R −0.14, ADR −12.2, ELO −338

Aug to Sep 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.88. Last 3 months: 0.71 (at the start 0.85). 0.01 above the level 4 average (0.70).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −228 ELO
38 matches · 42% win rate
On Mirage −175 ELO
80 matches · 44% win rate
On Anubis −136 ELO
21 matches · 38% win rate

r4z_cs loses the most ELO on Inferno: −228 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Highest rating in a match: 2.13 · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient111
49% better than 47%
0.77 better than 82%
86.6 better than 89%
0.93 better than 42%
47% of 550 duels better than 42%
46% of 24 situations better than 75%
Dust 2105
46% better than 40%
0.78 better than 88%
86.8 better than 91%
0.96 on par
51% of 410 duels better than 62%
41% of 29 situations better than 60%
Mirage80
44% better than 33%
0.74 better than 72%
81.5 better than 74%
0.94 better than 43%
46% of 337 duels better than 32%
28% of 29 situations better than 26%
Inferno38
42% better than 22%
0.76 better than 82%
82.9 better than 78%
0.82 better than 16%
48% of 155 duels better than 40%
36% of 11 situations on par
Cache30
63% -
0.78 -
86.8 -
1.05-
53% of 176 duels -
31% of 13 situations -
Anubis21
38% better than 14%
0.67 better than 35%
77.3 better than 47%
0.92-
48% of 106 duels better than 45%
50% of 6 situations better than 83%
Nuke13
62% -
0.72 -
80.7 -
0.99-
38% of 53 duels -
33% of 3 situations -
Overpass4
50% -
0.71 -
83.7 -
-
-
-
Train4
75% -
1.03 -
96.1 -
-
-
-
Vertigo3
67% -
0.70 -
74.5 -
0.97-
50% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r4z_cs plays

Across 412 matches r4z_cs averages K/R 0.76 and ADR 84.5; the rating across the 217 rated matches is 0.94. Biggest strength: Rounds with first kill at 14%, better than 94% of level 4 players. Most room to improve: Deaths per round at 79%, better than only 6% of level 4 players. Averages 16.9 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 66 of 214 matches the rating was 1.10 or higher (31%), in 96 it was below 0.90. In 217 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 0.94. r4z_cs loses the most ELO on Inferno (−228 ELO, win rate 42%). Things go best in match 3 of the day (+189 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +189 ELO. Got weaker: K/R −0.14, ADR −12.2, ELO −338. Unchanged in recent months: Headshots at 49%, Win rate at 48%. Last 30 days: 1 matches, win rate 100%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.