r4z_cs
Name history of r4z_cs
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does r4z_cs play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).
Compared with 760 players on level 4, each player over up to their last 100 matches.
Opening
Averager4z_cs gets the first kill in 14 of 100 rounds. 4 percentage points above the level 4 average (10%).
Clutch
AverageAverages 0.9 kills per match as the last one alive. 0.7 below the level 4 average (1.6).
Weapons and aim
Average49 of 100 kills by r4z_cs are headshots. 6 percentage points above the level 4 average (43%).
Impact
StrengthAverages 2.6 round MVPs per match. 0.5 above the level 4 average (2.1).
Utility and deaths
Averager4z_cs dies in 79 of 100 rounds. 6 percentage points above the level 4 average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug to Sep 2026 compared with Dec 2025 to Jun 2026.
Kills per round (K/R)
Best month: December 2025 with 0.88. Last 3 months: 0.71 (at the start 0.85). 0.01 above the level 4 average (0.70).
Rating, 1.00 is an average match
Best month: August 2026 with 0.94.
Damage per round (ADR)
Best month: December 2025 with 95.3. Last 3 months: 80.2 (at the start 92.4). 2.6 above the level 4 average (77.6).
Share of headshot kills
Best month: January 2026 with 51%. Last 3 months unchanged at 49%. 6 percentage points above the level 4 average (43%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 48% (at the start 47%). 4 percentage points below the level 4 average (52%).
Best month: January 2026 with 1,464. Last 3 months: 1,020 (at the start 1,358).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 409 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
r4z_cs loses the most ELO on Inferno: −228 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Vertigo
- Highest rating in a match: 2.13 · Dust 2
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 409 matchesCompared with players on the same level who have at least 15 matches on the map.
How r4z_cs plays
Across 412 matches r4z_cs averages K/R 0.76 and ADR 84.5; the rating across the 217 rated matches is 0.94. Biggest strength: Rounds with first kill at 14%, better than 94% of level 4 players. Most room to improve: Deaths per round at 79%, better than only 6% of level 4 players. Averages 16.9 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 66 of 214 matches the rating was 1.10 or higher (31%), in 96 it was below 0.90. In 217 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 0.94. r4z_cs loses the most ELO on Inferno (−228 ELO, win rate 42%). Things go best in match 3 of the day (+189 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +189 ELO. Got weaker: K/R −0.14, ADR −12.2, ELO −338. Unchanged in recent months: Headshots at 49%, Win rate at 48%. Last 30 days: 1 matches, win rate 100%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.