R3N__R
LIVE 713 followers 15 streams in 30 days 5 avg. viewers last live on Nov 5, 2026
Name history of R3N__R
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does R3N__R play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).
Compared with 1,116 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 0.89 (at the start 0.90). Well below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 79.3. Last 3 months: 70.6 (at the start 72.9). Clearly below the average (79.4).
Share of headshot kills
Best month: May 2026 with 51%. Last 3 months: 50% (at the start 48%). Clearly above the average (46%).
Matches won (win rate)
Best month: November 2026 with 64%. Last 3 months: 52% (at the start 50%). Slightly above the average (50%).
Best month: June 2026 with 1,715. Last 3 months: 1,513 (at the start 1,322).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 408 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
R3N__R loses the most ELO on Ancient: −133 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Recorded match no. 250 · Mirage
- Most kills in a match: 35 · Nuke
- Highest rating in a match: 1.90 · Mirage
Maps in detail
from the last 408 matchesCompared with players on the same level who have at least 15 matches on the map.
How R3N__R plays
Across 408 matches R3N__R averages K/R 0.67 and ADR 73.3; the rating across the 285 rated matches is 0.92. Biggest strength: Utility hit rate at 40%, better than 81% of level 7 players. Most room to improve: Damage per round (ADR) at 73.3, better than only 14% of level 7 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 78 of 285 matches the rating was 1.10 or higher (27%), in 146 it was below 0.90. In 184 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: June 2026 at 1.05. R3N__R loses the most ELO on Ancient (−133 ELO, win rate 37%). Things go best on Anubis (+303 ELO, win rate 67%). Improved over the last three months: Headshots +2 pp, ELO +191. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 70.6, Win rate at 52%. Last 30 days: 56 matches, win rate 54%, net ELO +94.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.