r0ctanes

St. Lucia
Streamer

1,210 followers 9 streams in 30 days 15 avg. viewers last live on Oct 17, 2026

258 matches tracked 27 matches in 30 days
ELO ▼ 39
2,012
30-day peak: 2,181
Rank EU
#235,751
St. Lucia #102 in St. Lucia

How does r0ctanes play?

Rating 1.09 (from 229 matches) K/R 0.76 ADR 80.2 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 229 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.6
Knife kills 4 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.3%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 90%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 4 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +9.3, Headshots +4 pp, ELO +95
= Stayed the same
Rating at 1.08, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −157 ELO
80 matches · 48% win rate
On Anubis −14 ELO
48 matches · 58% win rate
On Saturdays −181 ELO, win rate 27%

r0ctanes loses the most ELO on Ancient: −157 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 35 · Inferno
  3. Highest rating in a match: 2.26 · Inferno
  4. Reached level 10 · Ancient
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
48% better than 40%
0.77 better than 64%
81.6 better than 50%
1.12 better than 79%
53% of 268 duels better than 60%
45% of 53 situations better than 69%
Mirage50
48% better than 37%
0.71 better than 37%
76.4 better than 29%
1.04 better than 56%
53% of 196 duels better than 64%
33% of 21 situations better than 36%
Anubis48
58% better than 71%
0.78 better than 71%
81.7 better than 56%
1.10 better than 74%
50% of 160 duels better than 43%
29% of 31 situations better than 29%
Nuke40
55% better than 51%
0.76 right on the average
79.5 better than 35%
1.10 better than 62%
60% of 128 duels better than 86%
26% of 31 situations better than 18%
Inferno14
57% -
0.75 -
80.7 -
1.07-
56% of 55 duels -
63% of 8 situations -
Cache13
46% -
0.86 -
89.0 -
1.19-
62% of 42 duels -
15% of 13 situations -
Dust 29
11% -
0.61 -
67.1 -
0.91-
54% of 28 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r0ctanes plays

Across 258 matches r0ctanes averages K/R 0.76 and ADR 80.2; the rating across the 229 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Anubis with a 58% win rate in 48 matches. In 102 of 229 matches the rating was 1.10 or higher (45%), in 75 it was below 0.90. In 169 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: October 2026 at 1.24. r0ctanes loses the most ELO on Ancient (−157 ELO, win rate 48%). Things go best in match 2 of the day (+60 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +60 ELO. Improved over the last three months: K/R +0.07, ADR +9.3, Headshots +4 pp, ELO +95. Unchanged in recent months: Rating at 1.08, Win rate at 49%. Last 30 days: 27 matches, win rate 48%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.