QwinTeNN

France
Streamer
206 matches tracked 14 matches in 30 days

How does QwinTeNN play?

Rating 0.98 K/R 0.69 ADR 73.6 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 31%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.00−0.03 · Ø 1.03 better than 31%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 13%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 11x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +452
= Stayed the same
ADR at 72.7, Headshots at 57%
▼ Got worse
K/R −0.05, Rating −0.08

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −184 ELO
35 matches · 43% win rate
On Dust 2 −48 ELO
76 matches · 58% win rate
On Wednesdays −154 ELO, win rate 32%

QwinTeNN loses the most ELO on Anubis: −184 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 38 · Dust 2
  4. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
58% better than 70%
0.69 better than 21%
72.4 better than 10%
0.99 better than 28%
47% of 315 duels better than 23%
22% of 41 situations better than 12%
Anubis35
43% better than 19%
0.68 better than 18%
74.8 better than 15%
0.97 better than 23%
50% of 122 duels better than 35%
17% of 23 situations better than 7%
Ancient29
38% better than 8%
0.63 better than 6%
66.4 better than 1%
0.88 better than 5%
40% of 104 duels better than 3%
57% of 21 situations better than 90%
Inferno28
64% better than 72%
0.73 better than 35%
79.3 better than 24%
1.08 better than 44%
46% of 119 duels better than 11%
57% of 14 situations better than 89%
Nuke25
52% better than 38%
0.72 better than 39%
74.5 better than 19%
1.00 better than 38%
48% of 85 duels better than 25%
43% of 14 situations better than 63%
Cache9
44% -
0.70 -
79.9 -
0.96-
40% of 30 duels -
17% of 6 situations -
Mirage3
67% -
0.68 -
72.3 -
1.02-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QwinTeNN plays

Across 206 matches QwinTeNN averages K/R 0.69, ADR 73.6 and a rating of 0.98. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 57% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 73 of 206 matches the rating was 1.10 or higher (35%), in 91 it was below 0.90. In 123 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. QwinTeNN loses the most ELO on Anubis (−184 ELO, win rate 43%). Things go best on Inferno (+163 ELO, win rate 64%). Match no. 4 of the day goes best: 57% win rate, −38 ELO. Improved over the last three months: Win rate +7 pp, ELO +452. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 72.7, Headshots at 57%. Last 30 days: 14 matches, win rate 29%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.