qventy_
LIVE 1,304 followers 2 streams in 30 days 1 avg. viewers last live on Oct 27, 2026
How does qventy_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 7,456 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (52%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 3 kills in 5.4% of rounds and so well above the average (4.2%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.27. Last 3 months unchanged at 1.18. Well above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 97.7. Last 3 months: 91.3 (at the start 85.4). Well above the average (80.6).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 48%). Clearly below the average (53%).
Matches won (win rate)
Best month: October 2026 with 73%. Last 3 months: 59% (at the start 46%). Well above the average (52%).
Best month: October 2026 with 3,146. Last 3 months: 3,146 (at the start 2,950).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 163 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
qventy_ loses the most ELO in match 4 of the day: −109 ELO, 43% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.23 · Dust 2
Maps in detail
from the last 163 matchesCompared with players on the same level who have at least 15 matches on the map.
How qventy_ plays
Across 163 matches qventy_ averages K/R 0.81 and ADR 86.8; the rating across the 126 rated matches is 1.18. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 71 of 126 matches the rating was 1.10 or higher (56%), in 35 it was below 0.90. In 78 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.27. qventy_ loses the most ELO in match 4 of the day (−109 ELO, win rate 43%). Things go best on Mirage (+63 ELO, win rate 53%). Match no. 2 of the day goes best: 55% win rate, +15 ELO. Improved over the last three months: ADR +5.9, Headshots +2 pp, Win rate +13 pp, ELO +196. Unchanged in recent months: K/R at 0.83, Rating at 1.18. Last 30 days: 11 matches, win rate 73%, net ELO +126.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.