qventy_

South Korea
Streamer Player

1,304 followers 2 streams in 30 days 1 avg. viewers last live on Oct 27, 2026

163 matches tracked 11 matches in 30 days
ELO ▲ 96
3,146
30-day peak: 3,146
Rank EU ▲ 1,685 places
#4,951
South Korea #88 in South Korea
30 days · prev. #6,636 · best #4,761

How does qventy_ play?

Rating 1.18 (from 126 matches) K/R 0.81 ADR 86.8 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 126 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 54%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.18+0.13 · Ø 1.05 better than 79%
Pistol kills per match 3.6
Knife kills 2 in 163 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 85%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 21x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 22%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +5.9, Headshots +2 pp, Win rate +13 pp, ELO +196
= Stayed the same
K/R at 0.83, Rating at 1.18
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −109 ELO
23 matches · 43% win rate
On Dust 2 −43 ELO
47 matches · 36% win rate
Between 12:00 and 18:00 +14 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 31%

qventy_ loses the most ELO in match 4 of the day: −109 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 37 · Dust 2
  4. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% better than 42%
0.80 better than 69%
86.2 better than 70%
1.17 better than 81%
57% of 222 duels better than 76%
44% of 36 situations better than 67%
Dust 247
36% better than 3%
0.84 better than 82%
90.8 better than 85%
1.20 better than 83%
63% of 172 duels better than 93%
27% of 26 situations better than 19%
Ancient19
63% better than 75%
0.73 better than 35%
79.9 better than 37%
1.08 better than 58%
62% of 77 duels better than 93%
40% of 10 situations better than 54%
Anubis11
45% -
0.73 -
77.1 -
1.05-
62% of 26 duels -
25% of 4 situations -
Nuke6
50% -
0.94 -
98.6 -
1.33-
66% of 29 duels -
57% of 7 situations -
Inferno5
40% -
0.82 -
87.6 -
1.29-
45% of 20 duels -
50% of 4 situations -
Cache3
67% -
0.97 -
102.1 -
1.43-
80% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qventy_ plays

Across 163 matches qventy_ averages K/R 0.81 and ADR 86.8; the rating across the 126 rated matches is 1.18. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 71 of 126 matches the rating was 1.10 or higher (56%), in 35 it was below 0.90. In 78 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.27. qventy_ loses the most ELO in match 4 of the day (−109 ELO, win rate 43%). Things go best on Mirage (+63 ELO, win rate 53%). Match no. 2 of the day goes best: 55% win rate, +15 ELO. Improved over the last three months: ADR +5.9, Headshots +2 pp, Win rate +13 pp, ELO +196. Unchanged in recent months: K/R at 0.83, Rating at 1.18. Last 30 days: 11 matches, win rate 73%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.