qvee__

Russia
Streamer
58 matches tracked Follow on Twitch

How does qvee__ play?

Rating 1.08 (from 10 matches) K/R 0.71 ADR 80.5 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 50% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−3 pp better than 34%
AWP share of kills 0% no comparison
K/D 1.01+0.05 better than 70%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3% no comparison
Rounds with 3K 2.3% no comparison
MVPs per match 1.8−0.3 better than 16%
4Ks and aces 5x 4K, 0 aces in 10 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39% no comparison
Utility damage per round 7.9 no comparison
Enemies flashed per round 0.27 no comparison
Rounds with a death 71%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 58 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.59 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
53% better than 65%
0.69 better than 40%
76.8 better than 39%
1.14-
43% of 42 duels better than 19%
80% of 10 situations better than 99%
Mirage17
41% better than 21%
0.69 better than 40%
80.5 better than 63%
0.97-
52% of 48 duels better than 65%
43% of 7 situations better than 69%
Ancient6
50% -
0.78 -
85.5 -
-
57% of 14 duels -
67% of 6 situations -
Anubis6
50% -
0.76 -
83.0 -
1.09-
53% of 15 duels -
67% of 6 situations -
Nuke6
50% -
0.71 -
76.0 -
1.05-
30% of 20 duels -
75% of 4 situations -
Inferno5
40% -
0.74 -
86.2 -
1.18-
43% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qvee__ plays

Across 58 matches qvee__ averages K/R 0.71 and ADR 80.5; the rating across the 10 rated matches is 1.08. Biggest strength: Rounds with a death at only 71%, where lower is better. That is better than 77% of players on level 5. On average 15.6 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 53% win rate in 17 matches. In 6 of 10 matches the rating was 1.10 or higher (60%), in 2 it was below 0.90. In 10 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.08.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.