Quintuscs2

Russia
Streamer

9 followers 1 stream in 30 days 1 avg. viewers last live on Nov 12, 2026

381 matches tracked 103 matches in 30 days
ELO ▲ 142
2,400
30-day peak: 2,436
Rank NA ▲ 714 places
#2,366
30 days · prev. #3,080 · best #2,254

How does Quintuscs2 play?

Rating 1.12 K/R 0.79 ADR 90.3 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 381 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average.
Damage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.0
Knife kills 7 in 381 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 74%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 62x 4K, 8 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +5.4, Win rate +6 pp, ELO +267
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −244 ELO
66 matches · 44% win rate
On Ancient −152 ELO
70 matches · 46% win rate
On Wednesdays −58 ELO, win rate 50%

Quintuscs2 loses the most ELO in match 3 of the day: −244 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.83 · Dust 2
  4. Longest win streak: 10 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
62% better than 85%
0.78 better than 66%
91.1 better than 88%
1.09 better than 66%
58% of 634 duels better than 84%
33% of 63 situations better than 35%
Dust 2124
65% better than 90%
0.84 better than 86%
92.9 better than 91%
1.22 better than 91%
60% of 439 duels better than 89%
47% of 77 situations better than 74%
Ancient70
46% better than 30%
0.78 better than 64%
88.1 better than 79%
1.07 better than 62%
54% of 333 duels better than 63%
19% of 53 situations better than 8%
Inferno26
46% better than 19%
0.76 right on the average
87.4 better than 68%
1.06 better than 45%
51% of 101 duels better than 36%
22% of 18 situations better than 16%
Anubis15
27% better than 1%
0.73 better than 39%
83.0 better than 56%
1.03 better than 43%
50% of 44 duels better than 37%
50% of 6 situations better than 79%
Cache7
43% -
0.76 -
81.9 -
1.15-
65% of 23 duels -
33% of 3 situations -
Nuke4
50% -
0.74 -
86.3 -
1.01-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Quintuscs2 plays

Across 381 matches Quintuscs2 averages K/R 0.79, ADR 90.3 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 90.3, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 65% win rate in 124 matches. In 193 of 381 matches the rating was 1.10 or higher (51%), in 114 it was below 0.90. In 330 matches with detailed stats: 62 4Ks and 8 aces. Best month by rating: September 2026 at 1.18. Quintuscs2 loses the most ELO in match 3 of the day (−244 ELO, win rate 44%). Things go best on Dust 2 (+778 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +271 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +5.4, Win rate +6 pp, ELO +267. Unchanged in recent months: Headshots at 54%. Last 30 days: 103 matches, win rate 60%, net ELO +322.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.