qsmir_

Japan
Moderator Streamer Player Viewer
307 matches tracked 30 matches in 30 days
ELO ▲ 3
2,228
30-day peak: 2,285
Rank EU
#130,587
Japan #3,618 in Japan

How does qsmir_ play?

Rating 1.10 K/R 0.80 ADR 89.7 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 307 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.7
Knife kills 3 in 307 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 58x 4K, 1 ace in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +67
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.3, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −278 ELO
66 matches · 48% win rate
In match 4 of the day −53 ELO
37 matches · 49% win rate
On Tuesdays −269 ELO, win rate 40%

qsmir_ loses the most ELO on Dust 2: −278 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.47 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Reached level 10 · Ancient
  5. Most kills in a match: 49 · Ancient

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
60% better than 82%
0.79 better than 73%
88.1 better than 81%
1.08 better than 66%
53% of 437 duels better than 62%
33% of 42 situations better than 36%
Ancient72
67% better than 91%
0.89 better than 96%
96.4 better than 96%
1.24 better than 96%
53% of 535 duels better than 59%
38% of 45 situations right on the average
Dust 266
48% better than 40%
0.78 better than 71%
87.1 better than 79%
1.05 better than 58%
52% of 383 duels better than 55%
31% of 26 situations better than 32%
Anubis48
48% better than 41%
0.76 better than 60%
86.3 better than 77%
1.06 better than 60%
50% of 311 duels better than 42%
35% of 31 situations better than 43%
Inferno26
46% better than 26%
0.79 better than 68%
90.8 better than 84%
1.07 better than 54%
52% of 158 duels better than 42%
50% of 8 situations better than 83%
Nuke7
14% -
0.74 -
86.8 -
1.03-
39% of 44 duels -
25% of 4 situations -
Cache4
25% -
0.70 -
87.2 -
0.91-
59% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qsmir_ plays

Across 307 matches qsmir_ averages K/R 0.80, ADR 89.7 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 42% headshots. The strongest map is Ancient with a 67% win rate in 72 matches. In 143 of 307 matches the rating was 1.10 or higher (47%), in 105 it was below 0.90. In 189 matches with detailed stats: 58 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. qsmir_ loses the most ELO on Dust 2 (−278 ELO, win rate 48%). Things go best on Mirage (+369 ELO, win rate 60%). Match no. 3 of the day goes best: 67% win rate, +304 ELO. Improved over the last three months: Headshots +5 pp, ELO +67. Got weaker: K/R −0.06, Rating −0.10, ADR −4.3, Win rate −5 pp. Last 30 days: 30 matches, win rate 47%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.