qclick_cs
LIVE 89 followers 49 streams in 30 days 2 avg. viewers last live on Nov 4, 2026
How does qclick_cs play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (676 matches).
Compared with 2,617 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so clearly above the average (11%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.91. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.28. Last 3 months: 1.13 (at the start 1.02). Clearly above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 94.5. Last 3 months: 88.0 (at the start 82.1). Clearly above the average (81.1).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 56% (at the start 58%). Clearly above the average (51%).
Matches won (win rate)
Best month: November 2026 with 56%. Last 3 months: 48% (at the start 50%). Clearly below the average (51%).
Best month: August 2026 with 3,134. Last 3 months: 2,631 (at the start 2,969).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 1,114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
qclick_cs loses the most ELO on Mirage: −182 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.76 · Ancient
- Most kills in a match: 39 · Ancient
- Longest win streak: 10 wins in a row · Inferno
Maps in detail
from the last 1,114 matchesCompared with players on the same level who have at least 15 matches on the map.
How qclick_cs plays
Across 1,115 matches qclick_cs averages K/R 0.78 and ADR 84.8; the rating across the 976 rated matches is 1.07. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 53% win rate in 424 matches. In 419 of 975 matches the rating was 1.10 or higher (43%), in 332 it was below 0.90. In 676 matches with detailed stats: 169 4Ks and 18 aces. Best month by rating: November 2026 at 1.28. qclick_cs loses the most ELO on Mirage (−182 ELO, win rate 47%). Things go best on Dust 2 (+686 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, +370 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +5.9. Got weaker: Headshots −2 pp, ELO −338. Unchanged in recent months: Win rate at 48%. Last 30 days: 257 matches, win rate 50%, net ELO +149.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.