qclick_cs

Japan
Streamer

89 followers 47 streams in 30 days 2 avg. viewers last live on Nov 4, 2026

1,120 matches tracked 254 matches in 30 days

How does qclick_cs play?

Rating 1.07 (from 981 matches) K/R 0.78 ADR 84.8 from 1,120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 980 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (681 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.5 from the last 1,119
Knife kills 21 in 1,119 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 71%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 170x 4K, 18 aces in 681 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 81%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +5.7
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −3 pp, ELO −308

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 1,119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −200 ELO
170 matches · 45% win rate
On Mirage −182 ELO
171 matches · 47% win rate
Between 6:00 and 12:00 −343 ELO, win rate 42%
On Thursdays −439 ELO, win rate 44%

qclick_cs loses the most ELO on Anubis: −200 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 1,119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2427
53% right on the average
0.78 better than 65%
84.4 better than 66%
1.10 better than 65%
53% of 1,711 duels better than 57%
39% of 201 situations better than 53%
Ancient234
52% better than 44%
0.84 better than 85%
93.1 better than 91%
1.12 better than 74%
54% of 1,073 duels better than 63%
32% of 90 situations better than 32%
Mirage171
47% better than 28%
0.75 right on the average
82.2 better than 55%
1.04 right on the average
47% of 779 duels better than 24%
29% of 70 situations better than 21%
Anubis170
45% better than 23%
0.72 better than 36%
79.8 better than 39%
0.99 better than 29%
49% of 663 duels better than 32%
41% of 70 situations better than 58%
Inferno59
42% better than 12%
0.74 better than 36%
80.2 better than 31%
1.01 better than 24%
56% of 285 duels better than 63%
40% of 20 situations better than 54%
Cache45
44% -
0.79 -
81.7 -
1.10-
49% of 188 duels -
50% of 32 situations -
Nuke7
43% -
0.77 -
81.5 -
1.09-
63% of 27 duels -
0% of 3 situations -
Overpass6
50% -
0.62 -
74.2 -
0.73-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How qclick_cs plays

Across 1,120 matches qclick_cs averages K/R 0.78 and ADR 84.8; the rating across the 981 rated matches is 1.07. Biggest strength: Utility damage per round at 5.3, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 53% win rate in 427 matches. In 420 of 980 matches the rating was 1.10 or higher (43%), in 335 it was below 0.90. In 681 matches with detailed stats: 170 4Ks and 18 aces. Best month by rating: November 2026 at 1.23. qclick_cs loses the most ELO on Anubis (−200 ELO, win rate 45%). Things go best on Dust 2 (+716 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, +400 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +5.7. Got weaker: Headshots −3 pp, ELO −308. Unchanged in recent months: Win rate at 48%. Last 30 days: 254 matches, win rate 50%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.