QASQYRtac

Kazakhstan
Streamer

LIVE 1 watching now43 followers 33 streams in 30 days 1 avg. viewers

552 matches tracked 94 matches in 30 days
ELO ▼ 77
2,365
30-day peak: 2,482
Rank EU
#85,398
Kazakhstan #3,033 in Kazakhstan

How does QASQYRtac play?

Rating 1.05 (from 406 matches) K/R 0.71 ADR 77.0 from 552 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 406 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.2
Knife kills 4 in 552 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 17%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 59x 4K, 7 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.12, Headshots +3 pp, Win rate +3 pp, ELO +341
= Stayed the same
K/R at 0.79, ADR at 85.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 552 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
160 matches · 47% win rate
On Nuke −2 ELO
20 matches · 45% win rate
On Mondays −242 ELO, win rate 43%

QASQYRtac loses the most ELO on Mirage: −78 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.78 · Dust 2
  3. Longest win streak: 12 wins in a row · Ancient
  4. Most kills in a match: 40 · Inferno

Maps in detail

from the last 552 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
47% better than 29%
0.77 better than 61%
85.0 better than 68%
1.05 better than 54%
50% of 713 duels better than 42%
45% of 51 situations better than 72%
Dust 2143
48% better than 38%
0.75 better than 54%
80.5 better than 46%
1.02 better than 43%
50% of 542 duels better than 40%
44% of 39 situations better than 69%
Ancient116
58% better than 69%
0.77 better than 61%
83.5 better than 59%
1.03 better than 47%
54% of 509 duels better than 61%
36% of 39 situations better than 45%
Anubis61
54% better than 56%
0.78 better than 69%
85.1 better than 71%
1.11 better than 73%
53% of 221 duels better than 55%
47% of 32 situations better than 74%
Inferno24
58% better than 59%
0.82 better than 77%
87.7 better than 73%
1.11 better than 65%
57% of 88 duels better than 72%
43% of 14 situations better than 63%
Nuke20
45% better than 20%
0.69 better than 20%
75.4 better than 20%
0.96-
36% of 66 duels better than 1%
60% of 5 situations better than 92%
Cache16
63% -
0.72 -
80.4 -
0.97-
41% of 63 duels -
50% of 4 situations -
Overpass10
90% -
0.86 -
87.6 -
1.31-
71% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QASQYRtac plays

Across 552 matches QASQYRtac averages K/R 0.71 and ADR 77.0; the rating across the 406 rated matches is 1.05. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Overpass with a 90% win rate in 10 matches. In 163 of 406 matches the rating was 1.10 or higher (40%), in 141 it was below 0.90. In 284 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: September 2026 at 1.17. QASQYRtac loses the most ELO on Mirage (−78 ELO, win rate 47%). Things go best in match 3 of the day (+303 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +303 ELO. Improved over the last three months: Rating +0.12, Headshots +3 pp, Win rate +3 pp, ELO +341. Unchanged in recent months: K/R at 0.79, ADR at 85.0. Last 30 days: 94 matches, win rate 48%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.