pyzio_hacker
How does pyzio_hacker play?
Compared with 783 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average46% headshots and so slightly above the average (44%).
Impact
AverageExactly 2 kills in 13.1% of rounds and so just above the average (12.8%).
Utility and deaths
Average0.42 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.84. Last 3 months: 0.72 (at the start 0.70). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: November 2026 with 1.21. Last 3 months: 0.98 (at the start 0.95). Right on the average (0.98).
Damage per round (ADR)
Best month: November 2026 with 85.8. Last 3 months: 79.4 (at the start 78.8). Just above the average (78.4).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 46% (at the start 44%). Slightly above the average (44%).
Matches won (win rate)
Best month: November 2026 with 63%. Last 3 months: 49% (at the start 53%). Right on the average (49%).
Best month: October 2026 with 1,314. Last 3 months: 1,180 (at the start 1,145).
Rounds with first kill
Best month: November 2026 with 15%. Last 3 months unchanged at 9%. Clearly below the average (10%).
1v1 clutches won
Best month: November 2026 with 56%. Last 3 months: 42% (at the start 30%). Slightly above the average (38%).
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pyzio_hacker loses the most ELO from match 5 of the day: −253 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.94 · Ancient
- Most kills in a match: 34 · Dust 2
- Recorded match no. 100 · Ancient
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How pyzio_hacker plays
Across 204 matches pyzio_hacker averages K/R 0.72, ADR 79.2 and a rating of 0.97. Most room to improve: Opening duels won at 45%, better than only 19% of level 5 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 66 of 204 matches the rating was 1.10 or higher (32%), in 94 it was below 0.90. In 204 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: November 2026 at 1.21. pyzio_hacker loses the most ELO from match 5 of the day (−253 ELO, win rate 38%). Things go best in match 3 of the day (+212 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +212 ELO. Improved over the last three months: Headshots +2 pp, Clutch 1v1 +12 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 79.4, ELO at 1,180, First kills at 9%. Last 30 days: 74 matches, win rate 50%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.