PythonCS2

France
Streamer
107 matches tracked
ELO
3,212
Peak across recorded matches: 3,362
Rank EU ▼ 420 places
#3,750
France #86 in France
30 days · prev. #3,330 · best #3,330

How does PythonCS2 play?

Rating 1.24 K/R 0.86 ADR 92.7 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 107 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 65%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.31+0.26 · Ø 1.05 better than 95%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 93%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 32x 4K, 5 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether PythonCS2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −67 ELO, win rate 54%

PythonCS2 loses the most ELO in match 3 of the day: −53 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 35 · Inferno
  4. Highest rating in a match: 2.64 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
75% better than 98%
0.91 better than 95%
92.7 better than 89%
1.37 better than 98%
67% of 123 duels better than 97%
38% of 26 situations better than 46%
Mirage19
63% better than 82%
0.79 better than 64%
91.1 better than 86%
1.13 better than 71%
58% of 74 duels better than 80%
23% of 13 situations better than 10%
Anubis15
53% better than 42%
0.76 better than 53%
87.0 better than 76%
1.08 better than 55%
51% of 70 duels better than 41%
33% of 9 situations better than 37%
Ancient13
46% -
0.84 -
93.1 -
1.17-
65% of 55 duels -
62% of 13 situations -
Inferno9
89% -
0.88 -
96.2 -
1.31-
62% of 34 duels -
55% of 11 situations -
Cache8
63% -
0.95 -
99.4 -
1.40-
65% of 20 duels -
25% of 4 situations -
Nuke7
57% -
0.91 -
97.5 -
1.25-
74% of 39 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PythonCS2 plays

Across 107 matches PythonCS2 averages K/R 0.86, ADR 92.7 and a rating of 1.24. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 75% win rate in 36 matches. In 60 of 107 matches the rating was 1.10 or higher (56%), in 17 it was below 0.90. In 88 matches with detailed stats: 32 4Ks and 5 aces. PythonCS2 loses the most ELO in match 3 of the day (−53 ELO, win rate 52%). Things go best in match 1 of the day (+291 ELO, win rate 79%). Match no. 1 of the day goes best: 79% win rate, +291 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.