pxul_hez

Germany
Streamer Player
220 matches tracked 22 matches in 30 days
ELO ▼ 164
2,219
30-day peak: 2,408
Rank EU
#136,968
Germany #3,633 in Germany

How does pxul_hez play?

Rating 1.03 (from 105 matches) K/R 0.69 ADR 78.8 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.99−0.04 · Ø 1.03 better than 33%
Pistol kills per match 2.6 from the last 219

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 13x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, ADR +7.0
= Stayed the same
Headshots at 45%, Win rate at 50%
▼ Got worse
ELO −447

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.73 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −144 ELO
53 matches · 40% win rate
On Ancient −125 ELO
78 matches · 53% win rate
Between 18:00 and 24:00 −170 ELO, win rate 43%
On Tuesdays +25 ELO, win rate 34%

pxul_hez loses the most ELO on Dust 2: −144 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
53% better than 55%
0.72 better than 38%
83.8 better than 63%
1.07 better than 63%
56% of 133 duels better than 74%
43% of 21 situations better than 65%
Dust 253
40% better than 12%
0.62 better than 5%
72.9 better than 12%
0.89 better than 8%
51% of 93 duels right on the average
35% of 17 situations better than 42%
Inferno32
53% right on the average
0.71 better than 30%
81.7 better than 45%
1.12 better than 69%
60% of 48 duels better than 84%
30% of 10 situations better than 28%
Nuke21
62% better than 74%
0.72 better than 31%
78.0 better than 33%
1.19-
52% of 31 duels right on the average
25% of 4 situations better than 15%
Mirage12
58% -
0.59 -
68.6 -
0.95-
57% of 30 duels -
100% of 2 situations -
Cache10
40% -
0.71 -
79.1 -
1.04-
51% of 35 duels -
0% of 7 situations -
Anubis7
29% -
0.70 -
74.2 -
1.33-
40% of 5 duels -
-
Overpass6
33% -
0.70 -
73.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How pxul_hez plays

Across 220 matches pxul_hez averages K/R 0.69 and ADR 78.8; the rating across the 105 rated matches is 1.03. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 46 of 104 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. pxul_hez loses the most ELO on Dust 2 (−144 ELO, win rate 40%). Things go best on Inferno (+190 ELO, win rate 53%). Improved over the last three months: K/R +0.08, ADR +7.0. Got weaker: ELO −447. Unchanged in recent months: Headshots at 45%, Win rate at 50%. Last 30 days: 22 matches, win rate 41%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.