purdiB

USA
Streamer

10 followers 1 stream in 30 days 1 avg. viewers last live on Oct 19, 2026

On FACEIT since 2016 203 matches tracked 66 matches in 30 days
ELO ▼ 72
1,930
30-day peak: 2,032
Rank NA ▼ 1,071 places
#9,037
USA #5,284 in USA
30 days · prev. #7,966 · best #7,405

How does purdiB play?

Rating 1.03 (from 202 matches) K/R 0.74 ADR 79.4 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 202 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 89%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.02+0.04 · Ø 0.98 better than 56%
Pistol kills per match 2.7
Knife kills 1 in 203 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 63%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 27x 4K, 5 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.1, Headshots at 56%, ELO at 1,930
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.72).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −199 ELO
51 matches · 41% win rate
In match 1 of the day −190 ELO
70 matches · 44% win rate
On Wednesdays −334 ELO, win rate 32%

purdiB loses the most ELO on Mirage: −199 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.12 · Anubis
  4. Recorded match no. 100 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
41% better than 20%
0.70 better than 36%
75.8 better than 30%
0.96 better than 32%
45% of 182 duels better than 21%
53% of 30 situations better than 87%
Anubis42
48% better than 38%
0.71 better than 38%
78.3 better than 37%
1.01 better than 45%
49% of 158 duels better than 38%
43% of 23 situations better than 62%
Dust 238
53% better than 56%
0.75 better than 60%
81.3 better than 57%
1.03 better than 55%
53% of 152 duels better than 64%
28% of 25 situations better than 23%
Inferno28
36% better than 7%
0.78 better than 74%
80.3 better than 49%
1.08 better than 69%
42% of 119 duels better than 9%
42% of 19 situations better than 59%
Cache16
63% -
0.79 -
86.4 -
1.12-
57% of 70 duels -
86% of 7 situations -
Nuke15
87% better than 99%
0.75 better than 45%
78.4 better than 32%
1.13-
54% of 52 duels better than 57%
56% of 9 situations better than 88%
Ancient13
46% -
0.75 -
82.8 -
1.02-
61% of 46 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How purdiB plays

Across 203 matches purdiB averages K/R 0.74 and ADR 79.4; the rating across the 202 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Averages 16.1 kills per match with 56% headshots. The strongest map is Nuke with a 87% win rate in 15 matches. In 80 of 202 matches the rating was 1.10 or higher (40%), in 74 it was below 0.90. In 131 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: June 2026 at 1.12. purdiB loses the most ELO on Mirage (−199 ELO, win rate 41%). Things go best from match 5 of the day (+149 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, +25 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.1, Headshots at 56%, ELO at 1,930. Last 30 days: 66 matches, win rate 48%, net ELO −227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.