pulvrzd

USA
Player
235 matches tracked
ELO
1,973
Peak across recorded matches: 2,461
Rank NA ▼ 1,295 places
#8,824
USA #6,992 in USA
30 days · prev. #7,529 · best #7,529

How does pulvrzd play?

Rating 1.05 (from 105 matches) K/R 0.74 ADR 79.0 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 18%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 5x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 90%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether pulvrzd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 71 before.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.80.

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −256 ELO
24 matches · 29% win rate
On Dust 2 −121 ELO
38 matches · 47% win rate
Between 18:00 and 24:00 −79 ELO, win rate 46%
On Mondays −37 ELO, win rate 37%

pulvrzd loses the most ELO from match 5 of the day: −256 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 36 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
52% better than 53%
0.71 better than 36%
75.9 better than 26%
1.04 better than 56%
55% of 139 duels better than 73%
28% of 29 situations better than 22%
Dust 238
47% better than 32%
0.77 better than 67%
82.9 better than 64%
1.09 better than 71%
61% of 44 duels better than 93%
43% of 7 situations better than 61%
Ancient37
59% better than 73%
0.76 better than 63%
79.7 better than 45%
0.96-
50% of 32 duels better than 46%
70% of 10 situations better than 98%
Anubis21
52% right on the average
0.77 better than 71%
81.0 better than 54%
1.18 better than 90%
42% of 50 duels better than 9%
57% of 7 situations better than 91%
Inferno17
41% better than 16%
0.68 better than 26%
73.1 better than 16%
1.09-
62% of 21 duels better than 92%
40% of 5 situations right on the average
Overpass17
47% -
0.77 -
83.7 -
0.47-
100% of 2 duels -
-
Cache9
33% -
0.67 -
82.1 -
0.90-
53% of 19 duels -
0% of 4 situations -
Nuke7
43% -
0.77 -
81.5 -
1.09-
40% of 15 duels -
75% of 4 situations -
Train4
75% -
0.83 -
81.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How pulvrzd plays

Across 235 matches pulvrzd averages K/R 0.74 and ADR 79.0; the rating across the 105 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 9 players. Averages 16.1 kills per match with 42% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 43 of 105 matches the rating was 1.10 or higher (41%), in 32 it was below 0.90. In 37 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. pulvrzd loses the most ELO from match 5 of the day (−256 ELO, win rate 29%). Things go best on Ancient (+178 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate, −36 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.