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psychiatryk007

Japan
Streamer
627 matches tracked 193 matches in 30 days
ELO ▼ 111
962
30-day peak: 1,132
Rank EU
#1,421,716
Japan #31,622 in Japan

How does psychiatryk007 play?

Rating 0.97 K/R 0.71 ADR 78.9 from 627 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 627 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (622 matches).

Level 4

Compared with 1,029 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 60%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (43%).

Headshot rate 33%−10 pp · Ø 43% better than 7%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 0.94−0.02 · Ø 0.96 better than 52%
Pistol kills per match 2.9
Knife kills 29 in 627 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just above the average (3.7%).

2K rounds 12.9%+0.2 pp · Ø 12.7% better than 62%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 67%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 98x 4K, 8 aces in 622 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 94%
Utility damage per round 4.6+0.9 · Ø 3.7 better than 71%
Enemies flashed per round 0.11−0.12 · Ø 0.23 better than 16%
Deaths per round 75%+2 pp · Ø 73% better than 36%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 79.7, Headshots at 33%
▼ Got worse
Win rate −3 pp, ELO −106

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Just above the average (0.70).

Patterns

From the last 627 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −418 ELO
54 matches · 33% win rate
In match 2 of the day −319 ELO
87 matches · 43% win rate
Between 18:00 and 24:00 −717 ELO, win rate 41%

psychiatryk007 loses the most ELO on Dust 2: −418 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.26 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 627 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage276
52% better than 60%
0.73 better than 67%
81.1 better than 71%
0.99 better than 61%
50% of 1,435 duels better than 57%
44% of 151 situations better than 68%
Anubis123
51% better than 60%
0.74 better than 68%
80.3 better than 64%
1.01 better than 65%
50% of 604 duels better than 55%
45% of 74 situations better than 75%
Ancient80
50% right on the average
0.70 right on the average
77.0 better than 48%
0.94 right on the average
48% of 395 duels right on the average
48% of 44 situations better than 78%
Dust 254
33% better than 7%
0.66 better than 35%
72.8 better than 28%
0.91 better than 34%
48% of 215 duels better than 47%
36% of 28 situations better than 48%
Cache51
39% better than 11%
0.68 better than 26%
76.5 better than 30%
0.92 better than 18%
45% of 269 duels better than 20%
35% of 20 situations better than 44%
Nuke28
32% better than 7%
0.69 better than 33%
77.1 better than 40%
0.92 better than 26%
44% of 109 duels better than 20%
50% of 14 situations better than 76%
Inferno14
57% -
0.63 -
71.8 -
0.86-
41% of 75 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How psychiatryk007 plays

Across 627 matches psychiatryk007 averages K/R 0.71, ADR 78.9 and a rating of 0.97. Biggest strength: Utility hit rate at 43%, better than 94% of level 4 players. Most room to improve: Headshot rate at 33%, better than only 7% of level 4 players. Averages 15.3 kills per match with 33% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 201 of 627 matches the rating was 1.10 or higher (32%), in 287 it was below 0.90. In 622 matches with detailed stats: 98 4Ks and 8 aces. Best month by rating: November 2026 at 1.02. psychiatryk007 loses the most ELO on Dust 2 (−418 ELO, win rate 33%). Things go best on Mirage (+629 ELO, win rate 52%). Match no. 1 of the day goes best: 56% win rate, +490 ELO. Got weaker: Win rate −3 pp, ELO −106. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 79.7, Headshots at 33%. Last 30 days: 193 matches, win rate 46%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.