prydor

USA
Moderator Streamer Player Viewer

28 followers 4 streams in 30 days 1 avg. viewers last live on Oct 19, 2026

124 matches tracked

How does prydor play?

K/R 0.71 ADR 76.9 from 124 matches
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.98).

Headshot rate 44%0 pp · Ø 44% right on the average
K/D 1.03+0.05 · Ø 0.98 better than 76%

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

MVPs per match 2.20.0 · Ø 2.2 right on the average

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
Whether prydor is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 123 before.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.75.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
38 matches · 45% win rate
In match 2 of the day +24 ELO
31 matches · 42% win rate
On Tuesdays −27 ELO, win rate 39%

prydor loses the most ELO on Mirage: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 33%
0.61 better than 9%
68.3 better than 8%
-
-
-
Ancient26
54% better than 67%
0.77 better than 79%
83.5 better than 76%
-
-
-
Anubis16
50% right on the average
0.70 better than 47%
74.4 better than 28%
-
-
-
Dust 216
25% better than 1%
0.73 better than 65%
80.0 better than 62%
-
-
-
Nuke14
64% -
0.82 -
84.5 -
-
-
-
Overpass13
54% -
0.74 -
76.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How prydor plays

Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 5 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. prydor loses the most ELO on Mirage (−28 ELO, win rate 45%). Things go best on Ancient (+37 ELO, win rate 54%). Match no. 1 of the day goes best: 53% win rate, −5 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.