ProrokEsport

ProrokEsport

Poland
Streamer

114 followers 25 streams in 30 days 4 avg. viewers last live on Oct 12, 2026

148 matches tracked 49 matches in 30 days

How does ProrokEsport play?

Rating 0.85 (from 123 matches) K/R 0.56 ADR 61.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 6% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 35%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 37%−14 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 2.4
Knife kills 1 in 148 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 9.7%−3.7 pp · Ø 13.4% better than 1%
3K rounds 2.0%−2.0 pp · Ø 4.0% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 4x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 41%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,278
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.7, Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: July 2026 with 0.62. Last 3 months: 0.55 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −242 ELO
28 matches · 36% win rate
In match 1 of the day −121 ELO
47 matches · 38% win rate
Between 0:00 and 6:00 −106 ELO, win rate 43%
On Sundays −144 ELO, win rate 39%

ProrokEsport loses the most ELO on Anubis: −242 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke
  4. Most kills in a match: 26 · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
54% better than 58%
0.56 better than 1%
60.7 better than 1%
0.83 better than 3%
46% of 61 duels better than 20%
46% of 24 situations better than 75%
Anubis28
36% better than 8%
0.55 better than 1%
62.5 better than 1%
0.78 better than 1%
28% of 53 duels better than 1%
24% of 21 situations better than 16%
Inferno27
48% better than 32%
0.62 better than 4%
66.2 better than 1%
1.01 better than 29%
44% of 71 duels better than 12%
11% of 9 situations better than 2%
Mirage25
56% better than 66%
0.54 better than 1%
60.3 better than 1%
0.85 better than 4%
48% of 48 duels better than 32%
33% of 15 situations better than 34%
Nuke13
54% -
0.50 -
55.7 -
0.73-
27% of 30 duels -
17% of 6 situations -
Dust 211
55% -
0.57 -
63.3 -
0.85-
41% of 32 duels -
11% of 9 situations -
Cache8
75% -
0.59 -
63.0 -
0.86-
50% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ProrokEsport plays

Across 148 matches ProrokEsport averages K/R 0.56 and ADR 61.9; the rating across the 123 rated matches is 0.85. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.5 kills per match with 39% headshots. The strongest map is Mirage with a 56% win rate in 25 matches. In 18 of 124 matches the rating was 1.10 or higher (15%), in 69 it was below 0.90. In 94 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.91. ProrokEsport loses the most ELO on Anubis (−242 ELO, win rate 36%). Things go best in match 2 of the day (+96 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +28 ELO. Got weaker: K/R −0.04, Rating −0.07, ADR −4.7, Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,278. Last 30 days: 49 matches, win rate 51%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.