Prodanoff1

China
Moderator Streamer Player Viewer
180 matches tracked
ELO ▼ 20
1,166
30-day peak: 1,186
Rank EU
#1,053,993
China #7,955 in China

How does Prodanoff1 play?

Rating 1.13 (from 138 matches) K/R 0.81 ADR 84.4 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 138 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
AWPerMulti-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 5

Compared with 901 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 54%+3 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.01).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 39%+27 pp · Ø 12% better than 99%
K/D 1.07+0.06 · Ø 1.01 better than 88%
Pistol kills per match 2.5
Knife kills 4 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 96%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 96%
4Ks and aces 25x 4K, 4 aces in 88 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 12%
Enemies flashed per round 0.13−0.11 · Ø 0.24 better than 18%
Deaths per round 75%+3 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 81.4, ELO at 1,166
▼ Got worse
Headshots −6 pp, Win rate −4 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months unchanged at 0.80. Clearly above the average (0.73).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −149 ELO
45 matches · 42% win rate
On Mirage −85 ELO
43 matches · 44% win rate
Between 12:00 and 18:00 −260 ELO, win rate 40%
On Tuesdays −100 ELO, win rate 39%

Prodanoff1 loses the most ELO on Dust 2: −149 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 39 · Mirage
  4. Highest rating in a match: 2.88 · Anubis

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
42% better than 26%
0.75 better than 72%
80.3 better than 60%
1.06 better than 77%
49% of 197 duels right on the average
41% of 17 situations better than 60%
Mirage43
44% better than 30%
0.80 better than 88%
84.5 better than 80%
1.10 better than 87%
58% of 224 duels better than 90%
31% of 16 situations better than 33%
Anubis37
49% better than 48%
0.91 better than 99%
92.8 better than 98%
1.38 better than 99%
59% of 218 duels better than 94%
31% of 16 situations better than 31%
Inferno17
65% better than 84%
0.82 better than 94%
82.1 better than 73%
1.13 better than 95%
56% of 108 duels better than 82%
46% of 13 situations better than 73%
Cache15
53% -
0.80 -
83.6 -
1.07-
51% of 43 duels -
100% of 3 situations -
Nuke13
23% -
0.74 -
78.6 -
0.85-
38% of 52 duels -
67% of 3 situations -
Ancient8
38% -
0.79 -
82.6 -
1.06-
60% of 40 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prodanoff1 plays

Across 180 matches Prodanoff1 averages K/R 0.81 and ADR 84.4; the rating across the 138 rated matches is 1.13. Biggest strength: Rounds with first kill at 17%, better than 99% of level 5 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 5 players. Averages 17.4 kills per match with 51% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 67 of 138 matches the rating was 1.10 or higher (49%), in 41 it was below 0.90. In 88 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.20. Prodanoff1 loses the most ELO on Dust 2 (−149 ELO, win rate 42%). Got weaker: Headshots −6 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 81.4, ELO at 1,166. Last 30 days: 2 matches, win rate 0%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.