pris1n

Serbia
Player

7 followers 1 stream in 30 days last live on Nov 11, 2026

436 matches tracked 122 matches in 30 days
ELO ▲ 232
1,911
30-day peak: 1,939
Rank EU
#310,884
Serbia #2,805 in Serbia

How does pris1n play?

Rating 1.04 K/R 0.74 ADR 79.5 from 436 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 436 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (373 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 90%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.04+0.01 · Ø 1.03 better than 61%
Pistol kills per match 2.8
Zeus kills1 in 436 matches
Knife kills 10 in 436 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 49%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 63x 4K, 6 aces in 373 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +485
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 79.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 436 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −95 ELO
62 matches · 35% win rate
On Ancient −87 ELO
68 matches · 51% win rate
On Fridays +43 ELO, win rate 39%

pris1n loses the most ELO in match 3 of the day: −95 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 53 · Cache
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 436 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
43% better than 22%
0.71 better than 39%
76.5 better than 30%
0.99 better than 40%
45% of 346 duels better than 21%
30% of 77 situations better than 28%
Mirage98
52% better than 55%
0.74 better than 54%
81.3 better than 55%
1.03 better than 54%
49% of 323 duels better than 41%
33% of 61 situations better than 36%
Ancient68
51% better than 53%
0.75 better than 56%
80.5 better than 48%
1.04 better than 59%
53% of 214 duels better than 61%
28% of 39 situations better than 22%
Anubis57
40% better than 17%
0.75 better than 59%
79.6 better than 45%
1.06 better than 65%
47% of 190 duels better than 29%
49% of 41 situations better than 75%
Inferno47
57% better than 63%
0.77 better than 67%
80.8 better than 53%
1.08 better than 65%
46% of 142 duels better than 19%
36% of 33 situations better than 43%
Cache27
52% better than 41%
0.78 better than 64%
81.5 better than 51%
1.10 better than 66%
48% of 86 duels better than 28%
52% of 25 situations better than 81%
Nuke27
56% better than 55%
0.78 better than 59%
78.0 better than 35%
1.07 better than 53%
51% of 83 duels better than 44%
46% of 24 situations better than 69%

Compared with players on the same level who have at least 15 matches on the map.

How pris1n plays

Across 436 matches pris1n averages K/R 0.74, ADR 79.5 and a rating of 1.04. Biggest strength: Headshot rate at 56%, better than 90% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 16.7 kills per match with 56% headshots. The strongest map is Inferno with a 57% win rate in 47 matches. In 174 of 436 matches the rating was 1.10 or higher (40%), in 160 it was below 0.90. In 373 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: July 2026 at 1.14. pris1n loses the most ELO in match 3 of the day (−95 ELO, win rate 35%). Things go best in match 1 of the day (+291 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +291 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +485. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 79.7. Last 30 days: 122 matches, win rate 53%, net ELO +256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.