preedator_98

Georgia
836 matches tracked
ELO ▼ 43
1,496
30-day peak: 1,539
Rank EU
#638,017
Georgia #2,988 in Georgia

How does preedator_98 play?

Rating 0.95 (from 761 matches) K/R 0.69 ADR 79.0 from 836 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 761 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (486 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 36%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 29%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 69x 4K, 6 aces in 486 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, ELO +190
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 77.9, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 836 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −393 ELO
100 matches · 43% win rate
On Ancient −225 ELO
170 matches · 47% win rate
On Tuesdays −509 ELO, win rate 42%

preedator_98 loses the most ELO on Dust 2: −393 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Recorded match no. 500 · Mirage
  4. Most kills in a match: 50 · Mirage

Maps in detail

from the last 836 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis201
58% better than 74%
0.71 better than 44%
81.9 better than 65%
0.99 better than 47%
49% of 767 duels better than 45%
35% of 127 situations better than 38%
Ancient170
47% better than 35%
0.72 better than 45%
81.1 better than 53%
0.96 better than 34%
46% of 709 duels better than 25%
31% of 94 situations better than 37%
Mirage168
47% better than 36%
0.68 better than 25%
77.1 better than 33%
0.93 better than 21%
47% of 589 duels better than 30%
35% of 106 situations better than 41%
Inferno118
49% better than 38%
0.68 better than 37%
78.1 better than 48%
0.93 better than 30%
47% of 434 duels better than 32%
37% of 51 situations better than 48%
Dust 2100
43% better than 23%
0.65 better than 15%
74.5 better than 21%
0.88 better than 11%
39% of 284 duels better than 5%
44% of 39 situations better than 70%
Nuke35
57% better than 61%
0.71 better than 39%
76.3 better than 35%
0.96 better than 34%
46% of 89 duels better than 27%
45% of 29 situations better than 68%
Cache34
41% -
0.67 -
77.5 -
0.91-
43% of 139 duels -
33% of 15 situations -
Vertigo6
67% -
0.60 -
76.6 -
0.76-
44% of 36 duels -
40% of 5 situations -
Overpass4
50% -
0.98 -
100.4 -
1.40-
67% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How preedator_98 plays

Across 836 matches preedator_98 averages K/R 0.69 and ADR 79.0; the rating across the 761 rated matches is 0.95. Most room to improve: Utility hit rate at 29%, better than only 14% of level 7 players. Averages 15.2 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 201 matches. In 234 of 761 matches the rating was 1.10 or higher (31%), in 354 it was below 0.90. In 486 matches with detailed stats: 69 4Ks and 6 aces. Best month by rating: June 2026 at 0.95. preedator_98 loses the most ELO on Dust 2 (−393 ELO, win rate 43%). Things go best on Anubis (+768 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, ELO +190. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 77.9, Win rate at 48%. Last 30 days: 4 matches, win rate 25%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.