poxikq

Czech Republic
Streamer
214 matches tracked 95 matches in 30 days
ELO ▼ 103
2,207
30-day peak: 2,408
Rank EU
#139,379
Czech Republic #1,150 in Czech Republic

How does poxikq play?

Rating 1.04 (from 174 matches) K/R 0.72 ADR 79.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 31x 4K, 3 aces in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +161
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.10, ADR −4.8, Headshots −3 pp, Win rate −9 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −194 ELO
35 matches · 40% win rate
On Cache −94 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 −15 ELO, win rate 43%
On Saturdays −99 ELO, win rate 42%

poxikq loses the most ELO in match 3 of the day: −194 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.45 · Dust 2
  5. Most kills in a match: 39 · Cache

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
52% better than 55%
0.74 right on the average
79.4 better than 43%
1.03 right on the average
48% of 114 duels better than 31%
36% of 25 situations better than 42%
Mirage40
55% better than 64%
0.69 better than 25%
77.2 better than 29%
0.97 better than 29%
41% of 116 duels better than 6%
57% of 21 situations better than 91%
Ancient38
55% better than 59%
0.72 better than 36%
81.2 better than 47%
1.05 better than 55%
46% of 114 duels better than 20%
55% of 33 situations better than 87%
Nuke24
63% better than 76%
0.71 better than 29%
78.5 better than 34%
1.05 right on the average
40% of 72 duels better than 4%
50% of 10 situations better than 73%
Anubis23
43% better than 23%
0.71 better than 33%
82.7 better than 59%
1.03 better than 47%
40% of 65 duels better than 4%
15% of 13 situations better than 7%
Cache21
43% -
0.75 -
80.1 -
1.07-
52% of 102 duels -
50% of 18 situations -
Inferno18
61% better than 76%
0.75 better than 53%
82.1 better than 51%
1.15-
51% of 39 duels better than 44%
50% of 10 situations better than 76%
Overpass3
100% -
0.64 -
79.2 -
-
-
-
Vertigo3
100% -
0.57 -
68.4 -
0.95-
0% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How poxikq plays

Across 214 matches poxikq averages K/R 0.72 and ADR 79.7; the rating across the 174 rated matches is 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 41% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 67 of 175 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 159 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.23. poxikq loses the most ELO in match 3 of the day (−194 ELO, win rate 40%). Things go best on Mirage (+222 ELO, win rate 55%). From match no. 5 of the day on, things go best: 64% win rate, +187 ELO. Improved over the last three months: ELO +161. Got weaker: K/R −0.04, Rating −0.10, ADR −4.8, Headshots −3 pp, Win rate −9 pp. Last 30 days: 95 matches, win rate 48%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.