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PowerGuanches

Venezuela
51 matches tracked
ELO
1,089
Peak across recorded matches: 1,124
Rank EU
#1,208,872
Venezuela #1,102 in Venezuela

How does PowerGuanches play?

Rating 0.82 (from 17 matches) K/R 0.62 ADR 48.3 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 17 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 0% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 47%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Level 5

Compared with 1,252 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 4% no comparison
Opening duels won 38% no comparison

Clutch

Last one alive
Clutch 1v1 won 32% no comparison
Clutch 1v2 won 23% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.01).

Headshot rate 42%−2 pp · Ø 44% better than 42%
AWP share of kills 10% no comparison
K/D 0.91−0.10 · Ø 1.01 better than 28%
Pistol kills per match 1.4
Knife kills 1 in 51 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.1% no comparison
3K rounds 1.6% no comparison
MVPs per match 1.9−0.4 · Ø 2.3 better than 26%
4Ks and aces 0x 4K, 0 aces in 17 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 6.4 no comparison
Enemies flashed per round 0.28 no comparison
Deaths per round 68%−4 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 5 average
Whether PowerGuanches is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.55
JanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.65.

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Inferno
  2. Most kills in a match: 27 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno13
38% -
0.65 -
50.0 -
0.87-
41% of 17 duels -
27% of 11 situations -
Mirage11
55% -
0.67 -
59.4 -
0.77-
50% of 4 duels -
0% of 2 situations -
Dust 210
50% -
0.53 -
45.3 -
0.67-
50% of 2 duels -
-
Anubis7
86% -
0.57 -
47.4 -
0.85-
25% of 12 duels -
50% of 6 situations -
Vertigo4
50% -
0.61 -
-
-
-
-
Ancient3
33% -
0.63 -
53.9 -
0.46-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PowerGuanches plays

Across 51 matches PowerGuanches averages K/R 0.62 and ADR 48.3; the rating across the 17 rated matches is 0.82. Biggest strength: Deaths per round at just 68% (lower is better), better than 95% of level 5 players. Most room to improve: Damage per round (ADR) at 48.3, better than only 1% of level 5 players. Averages 13.1 kills per match with 42% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 1 of 17 matches the rating was 1.10 or higher (6%), in 12 it was below 0.90. Best month by rating: August 2026 at 0.82. Things go best in match 1 of the day (−89 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −89 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.