portaliv456

Antarctica
Player
306 matches tracked 134 matches in 30 days
ELO ▲ 121
701
30-day peak: 740
Rank EU
#1,767,463
Antarctica #2,225 in Antarctica

How does portaliv456 play?

Rating 1.05 K/R 0.78 ADR 82.8 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 306 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More first kills per match than the level 2 average. More 4Ks and aces per 100 rounds than the level 2 average.
AWPerEntryMulti-kills
better than most on level 2 about average weaker than most
Level 2

Compared with 243 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (9%).

Rounds with first kill 14%+5 pp · Ø 9% better than 97%
Opening duels won 55%+7 pp · Ø 48% better than 97%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (36%).

Clutch 1v1 won 31%−5 pp · Ø 36% better than 21%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 55%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 44%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so clearly above the average (0.91).

Headshot rate 36%−4 pp · Ø 40% better than 24%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.04+0.13 · Ø 0.91 better than 93%
Pistol kills per match 2.8
Zeus kills1 in 306 matches
Knife kills 2 in 306 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so well above the average (3.5%).

2K rounds 13.7%+1.8 pp · Ø 11.9% better than 87%
3K rounds 4.6%+1.1 pp · Ø 3.5% better than 90%
MVPs per match 2.3+0.3 · Ø 2.0 better than 87%
4Ks and aces 58x 4K, 14 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (3.2).

Utility hit rate 24%−8 pp · Ø 32% better than 9%
Utility damage per round 1.5−1.7 · Ø 3.2 better than 7%
Enemies flashed per round 0.26+0.05 · Ø 0.21 better than 59%
Deaths per round 75%+1 pp · Ø 74% better than 48%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +12.2, Headshots +10 pp, ELO +374, First kills +1 pp, Clutch 1v1 +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.68).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −242 ELO
51 matches · 35% win rate
On Mirage −51 ELO
118 matches · 45% win rate
On Saturdays −60 ELO, win rate 42%

portaliv456 loses the most ELO in match 2 of the day: −242 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 51 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
45% better than 39%
0.79 better than 92%
84.5 better than 90%
1.08 better than 91%
56% of 635 duels better than 90%
26% of 77 situations better than 25%
Dust 287
47% better than 43%
0.79 better than 95%
82.0 better than 82%
1.09 better than 93%
58% of 449 duels better than 96%
30% of 40 situations better than 38%
Anubis35
51% better than 58%
0.70 better than 59%
77.3 better than 56%
0.96 better than 57%
45% of 192 duels better than 37%
43% of 21 situations better than 68%
Ancient30
50% better than 55%
0.77 better than 86%
83.5 better than 76%
1.05 better than 86%
62% of 165 duels better than 99%
41% of 17 situations better than 63%
Nuke18
56% better than 62%
0.70 better than 42%
79.7 better than 55%
0.87 better than 17%
51% of 91 duels better than 59%
30% of 10 situations better than 23%
Cache10
60% -
0.97 -
98.0 -
1.30-
61% of 72 duels -
22% of 9 situations -
Inferno8
50% -
0.64 -
72.6 -
0.80-
38% of 47 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How portaliv456 plays

Across 306 matches portaliv456 averages K/R 0.78, ADR 82.8 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 97% of level 2 players. Most room to improve: Utility damage per round at 1.5, better than only 7% of level 2 players. Averages 17.1 kills per match with 36% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 126 of 306 matches the rating was 1.10 or higher (41%), in 106 it was below 0.90. In 306 matches with detailed stats: 58 4Ks and 14 aces. Best month by rating: November 2026 at 1.21. portaliv456 loses the most ELO in match 2 of the day (−242 ELO, win rate 35%). Things go best in match 4 of the day (+260 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +260 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +12.2, Headshots +10 pp, ELO +374, First kills +1 pp, Clutch 1v1 +9 pp. Got weaker: Win rate −17 pp. Last 30 days: 134 matches, win rate 45%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.