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poonstamp

USA
Streamer

31 followers 1 stream in 30 days 1 avg. viewers last live on Nov 7, 2026

242 matches tracked 11 matches in 30 days
ELO ▲ 69
2,449
30-day peak: 2,504
Rank NA ▼ 161 places
#2,033
USA #1,564 in USA
30 days · prev. #1,872 · best #1,561

How does poonstamp play?

Rating 1.01 K/R 0.71 ADR 79.5 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 37%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.4
Knife kills 1 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +316
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 80.1, Headshots at 48%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −213 ELO
64 matches · 53% win rate
On Anubis −148 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 −273 ELO, win rate 43%
On Fridays −37 ELO, win rate 48%

poonstamp loses the most ELO on Dust 2: −213 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.12 · Inferno
  3. Reached level 10 · Anubis
  4. Longest win streak: 6 wins in a row · Cache
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
56% better than 66%
0.66 better than 14%
73.7 better than 15%
0.95 better than 21%
49% of 247 duels better than 37%
53% of 38 situations better than 88%
Dust 264
53% better than 54%
0.72 better than 38%
80.4 better than 45%
1.02 better than 42%
49% of 201 duels better than 36%
44% of 50 situations better than 67%
Anubis35
46% better than 25%
0.69 better than 23%
81.3 better than 51%
0.93 better than 15%
49% of 136 duels better than 33%
39% of 18 situations better than 53%
Ancient29
69% better than 93%
0.75 right on the average
81.2 better than 46%
1.09 better than 67%
48% of 111 duels better than 29%
31% of 26 situations better than 31%
Cache18
39% -
0.66 -
75.2 -
0.93-
47% of 85 duels -
50% of 12 situations -
Inferno17
65% better than 81%
0.83 better than 80%
90.0 better than 82%
1.21 better than 85%
55% of 51 duels better than 61%
50% of 10 situations better than 77%
Nuke13
54% -
0.77 -
89.0 -
1.10-
33% of 51 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How poonstamp plays

Across 242 matches poonstamp averages K/R 0.71, ADR 79.5 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 90 of 242 matches the rating was 1.10 or higher (37%), in 92 it was below 0.90. In 158 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. poonstamp loses the most ELO on Dust 2 (−213 ELO, win rate 53%). Things go best on Ancient (+60 ELO, win rate 69%). Match no. 2 of the day goes best: 62% win rate, +26 ELO. Improved over the last three months: ELO +316. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 80.1, Headshots at 48%, Win rate at 55%. Last 30 days: 11 matches, win rate 64%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.