zzzzUsurosu

Brazil
398 matches tracked 45 matches in 30 days
Last updated:

How does zzzzUsurosu play?

Rating 1.05 K/R 0.74 ADR 79.6 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 398 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 45%−3 pp · Ø 48% better than 32%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.07+0.05 · Ø 1.02 better than 74%
Pistol kills per match 2.6
Knife kills 5 in 398 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 67%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 56x 4K, 8 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +120
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 80.6, Headshots at 45%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −155 ELO
55 matches · 44% win rate
On Dust 2 −101 ELO
110 matches · 55% win rate
Between 0:00 and 6:00 −56 ELO, win rate 17%
On Mondays −87 ELO, win rate 41%

zzzzUsurosu loses the most ELO on Anubis: −155 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.98 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
55% better than 64%
0.75 better than 60%
80.3 better than 51%
1.08 better than 71%
52% of 401 duels better than 59%
44% of 78 situations better than 68%
Mirage91
43% better than 22%
0.71 better than 41%
76.8 better than 32%
0.99 better than 42%
48% of 345 duels better than 35%
38% of 72 situations right on the average
Ancient55
45% better than 29%
0.75 better than 63%
80.6 right on the average
1.04 better than 64%
56% of 210 duels better than 78%
43% of 40 situations better than 62%
Anubis55
44% better than 29%
0.72 better than 44%
79.5 better than 44%
1.00 better than 45%
52% of 230 duels better than 55%
38% of 37 situations right on the average
Inferno40
58% better than 60%
0.76 better than 64%
82.4 better than 57%
1.10 better than 72%
54% of 142 duels better than 60%
33% of 27 situations better than 39%
Nuke24
42% better than 13%
0.71 better than 33%
74.6 better than 21%
1.01 better than 38%
39% of 66 duels better than 2%
32% of 19 situations better than 38%
Cache20
50% -
0.85 -
84.6 -
1.20-
59% of 54 duels -
39% of 18 situations -
Vertigo3
67% -
0.82 -
88.1 -
1.26-
57% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zzzzUsurosu plays

Across 398 matches zzzzUsurosu averages K/R 0.74, ADR 79.6 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Averages 16.0 kills per match with 45% headshots. The strongest map is Inferno with a 58% win rate in 40 matches. In 150 of 398 matches the rating was 1.10 or higher (38%), in 136 it was below 0.90. In 348 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: July 2026 at 1.12. zzzzUsurosu loses the most ELO on Anubis (−155 ELO, win rate 44%). Things go best on Ancient (+135 ELO, win rate 45%). Improved over the last three months: ELO +120. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 80.6, Headshots at 45%, Win rate at 49%. Last 30 days: 45 matches, win rate 40%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.