zzxxcvv

CA
224 matches tracked 34 matches in 30 days
ELO ▲ 206
2,574
30-day peak: 2,574
Rank NA ▲ 837 places
#1,201
CA #249 in CA
30 days · prev. #2,038 · best #1,201
Last updated:

How does zzxxcvv play?

Rating 1.02 (from 174 matches) K/R 0.71 ADR 75.7 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 17%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.04+0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.9
Knife kills 4 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 55%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 25x 4K, 1 ace in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 68%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 76.1, Headshots at 39%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +92 ELO
42 matches · 45% win rate
Between 0:00 and 6:00 +7 ELO, win rate 47%
On Saturdays +72 ELO, win rate 41%

zzxxcvv loses the most ELO from match 5 of the day: +92 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
51% better than 44%
0.73 better than 40%
77.4 better than 27%
1.04 better than 45%
58% of 331 duels better than 82%
33% of 45 situations better than 36%
Mirage64
44% better than 20%
0.72 better than 37%
77.0 better than 28%
1.01 better than 39%
57% of 237 duels better than 81%
25% of 32 situations better than 15%
Cache27
44% -
0.70 -
73.0 -
1.05-
65% of 80 duels -
38% of 13 situations -
Inferno17
53% better than 39%
0.67 better than 13%
73.5 better than 7%
0.98-
52% of 65 duels better than 35%
33% of 9 situations better than 44%
Anubis13
69% -
0.70 -
71.6 -
0.97-
43% of 37 duels -
56% of 9 situations -
Nuke12
58% -
0.69 -
71.7 -
1.02-
61% of 49 duels -
17% of 6 situations -
Ancient7
86% -
0.69 -
72.5 -
1.00-
42% of 38 duels -
60% of 5 situations -
Overpass5
80% -
0.75 -
80.6 -
1.14-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zzxxcvv plays

Across 219 matches zzxxcvv averages K/R 0.71 and ADR 75.7; the rating across the 174 rated matches is 1.02. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 39% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 67 of 174 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 161 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. zzxxcvv loses the most ELO from match 5 of the day (+92 ELO, win rate 45%). Things go best in match 1 of the day (+155 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +155 ELO. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 76.1, Headshots at 39%, Win rate at 52%. Last 30 days: 34 matches, win rate 56%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.