zzqwvc11

Russia
On FACEIT since 2026 104 matches tracked 43 matches in 30 days
Last updated:

How does zzqwvc11 play?

Rating 1.00 K/R 0.72 ADR 80.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most
Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 52%+2 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 25%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 87%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.02+0.02 · Ø 1.00 better than 74%
Pistol kills per match 2.9
Knife kills 3 in 104 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 78%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 50%
MVPs per match 2.0−0.2 · Ø 2.2 better than 39%
4Ks and aces 9x 4K, 1 ace in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.25).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 81%
Enemies flashed per round 0.50+0.25 · Ø 0.25 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 5 average
Whether zzqwvc11 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.73
AugSepOctNov

Best month: September 2026 with 0.73.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −23 ELO
21 matches · 43% win rate

zzqwvc11 loses the most ELO from match 5 of the day: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 45 · Anubis
  3. Highest rating in a match: 1.80 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
62% better than 89%
0.75 better than 69%
82.8 better than 73%
1.07 better than 78%
53% of 136 duels better than 71%
28% of 40 situations better than 26%
Dust 222
45% better than 35%
0.70 better than 46%
78.0 better than 48%
0.98 right on the average
58% of 72 duels better than 91%
50% of 6 situations better than 81%
Ancient14
29% -
0.69 -
77.5 -
0.91-
46% of 35 duels -
44% of 9 situations -
Anubis14
64% -
0.70 -
82.0 -
0.96-
56% of 59 duels -
0% of 8 situations -
Nuke6
33% -
0.71 -
77.9 -
0.96-
45% of 22 duels -
60% of 5 situations -
Inferno4
25% -
0.70 -
71.5 -
1.01-
9% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zzqwvc11 plays

Across 104 matches zzqwvc11 averages K/R 0.72, ADR 80.3 and a rating of 1.00. Biggest strength: Headshot rate at 51%, better than 87% of level 5 players. Most room to improve: Clutch 1v1 won at 32%, better than only 25% of level 5 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 37 of 104 matches the rating was 1.10 or higher (36%), in 39 it was below 0.90. In 104 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. zzqwvc11 loses the most ELO from match 5 of the day (−23 ELO, win rate 43%). Things go best on Mirage (+25 ELO, win rate 62%). Match no. 2 of the day goes best: 65% win rate, +6 ELO. Last 30 days: 43 matches, win rate 44%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.