zzqsuke

CN
218 matches tracked 20 matches in 30 days
ELO ▼ 57
3,386
30-day peak: 3,443
Rank EU ▼ 99 places
#1,576 #37 in CN
30 days · before #1,477 · best #1,477
Last updated:

How does zzqsuke play?

Rating 1.06 (from 52 matches) K/R 0.75 ADR 83.4 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 1%−10 pp better than 6%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.0
Knife kills 1 in 218 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 39x 4K, 0 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, Win rate +5 pp, ELO +237
= Stayed the same
ADR at 82.7
▼ Got worse
K/R −0.04

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78).

Patterns

From the last 218 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −18 ELO
43 matches · 49% wins
On Dust 2 −4 ELO
57 matches · 54% wins
Between 12:00 and 18:00 +33 ELO, win rate 42%
On Saturdays +3 ELO, win rate 49%

zzqsuke loses the most ELO on Anubis: −18 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
56% better than 65%
0.74 level
84.3 better than 67%
1.14 better than 80%
48% of 282 duels better than 29%
53% of 36 situations better than 88%
Dust 257
54% better than 58%
0.73 better than 46%
81.5 better than 54%
1.07 better than 60%
46% of 219 duels better than 23%
34% of 35 situations better than 41%
Anubis43
49% better than 37%
0.73 better than 44%
79.7 better than 43%
0.94-
49% of 162 duels better than 34%
38% of 32 situations level
Ancient29
66% better than 90%
0.83 better than 84%
88.6 better than 82%
1.13-
50% of 118 duels better than 43%
32% of 19 situations better than 37%
Nuke14
43% -
0.83 -
87.9 -
1.22-
53% of 55 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zzqsuke plays

Across 218 matches zzqsuke averages K/R 0.75 and ADR 83.4; the rating across the 52 rated matches is 1.06. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.7 kills per match, 58% of them headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 23 of 52 matches the rating was 1.10 or higher (44%), in 19 it was below 0.90. In 169 matches with detailed stats: 39 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. zzqsuke loses the most ELO on Anubis (−18 ELO, win rate 49%). Things go best on Mirage (+290 ELO, win rate 56%). Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +237. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 82.7. Last 30 days: 20 matches, win rate 50%, ELO balance +5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.