zzlo

Kiribati
On FACEIT since 2019 233 matches tracked 42 matches in 30 days
ELO ▲ 12
2,003
30-day peak: 2,117
Rank EU
#254,669
Kiribati #139 in Kiribati
Last updated:

How does zzlo play?

Rating 1.10 (from 225 matches) K/R 0.80 ADR 83.1 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 225 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.5
Knife kills 11 in 233 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 54x 4K, 4 aces in 160 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 82.1, Headshots at 54%
▼ Got worse
ELO −366

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −67 ELO
46 matches · 37% win rate
On Inferno −52 ELO
20 matches · 50% win rate
On Ancient −24 ELO
29 matches · 38% win rate

zzlo loses the most ELO in match 1 of the day: −67 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 44 · Inferno
  4. Highest rating in a match: 2.56 · Anubis

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
39% better than 12%
0.82 better than 83%
84.5 better than 69%
1.12 better than 78%
58% of 477 duels better than 84%
43% of 49 situations better than 65%
Anubis40
53% right on the average
0.81 better than 81%
82.6 better than 61%
1.14 better than 81%
49% of 223 duels better than 37%
28% of 18 situations better than 23%
Ancient29
38% better than 11%
0.76 better than 61%
80.6 better than 47%
1.00 better than 41%
49% of 191 duels better than 35%
24% of 17 situations better than 21%
Dust 226
62% better than 84%
0.81 better than 80%
83.8 better than 66%
1.16 better than 85%
56% of 136 duels better than 76%
50% of 18 situations better than 80%
Cache22
32% -
0.79 -
81.5 -
1.11-
55% of 118 duels -
46% of 13 situations -
Inferno20
50% better than 37%
0.81 better than 76%
88.2 better than 78%
1.11 better than 66%
52% of 128 duels right on the average
50% of 6 situations better than 79%
Nuke12
25% -
0.76 -
78.4 -
0.99-
45% of 60 duels -
23% of 13 situations -
Vertigo5
0% -
0.69 -
74.6 -
0.90-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zzlo plays

Across 233 matches zzlo averages K/R 0.80 and ADR 83.1; the rating across the 225 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 107 of 225 matches the rating was 1.10 or higher (48%), in 81 it was below 0.90. In 160 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. zzlo loses the most ELO in match 1 of the day (−67 ELO, win rate 37%). Things go best on Dust 2 (+106 ELO, win rate 62%). From match no. 5 of the day on, things go best: 49% win rate, +101 ELO. Improved over the last three months: Win rate +16 pp. Got weaker: ELO −366. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 82.1, Headshots at 54%. Last 30 days: 42 matches, win rate 48%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.