zzein666

Fiji
On FACEIT since 2024 220 matches tracked 53 matches in 30 days
ELO ▲ 245
2,012
30-day peak: 2,012
Rank SA ▲ 2,843 places
#6,921
Fiji #4 in Fiji
30 days · prev. #9,764 · best #6,717
Last updated:

How does zzein666 play?

Rating 1.39 (from 192 matches) K/R 0.97 ADR 102.0 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 192 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 45% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 4% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.7
Knife kills 2 in 220 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 89x 4K, 6 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 52%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +6.7, Win rate +4 pp, ELO +361
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.12
JunJulAugSepOctNov

Best month: November 2026 with 1.12. Last 3 months: 0.99 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −31 ELO
39 matches · 46% win rate
On Nuke −13 ELO
65 matches · 63% win rate
On Sundays +16 ELO, win rate 44%

zzein666 loses the most ELO in match 3 of the day: −31 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 3.18 · Anubis
  3. Most kills in a match: 53 · Inferno
  4. Longest win streak: 7 wins in a row · Anubis
  5. Recorded match no. 100 · Ancient

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke65
63% better than 80%
1.05 better than 99%
108.2 better than 99%
1.47 better than 99%
65% of 403 duels better than 97%
42% of 55 situations right on the average
Anubis57
56% better than 68%
0.99 better than 99%
105.8 better than 99%
1.39 better than 99%
62% of 257 duels better than 95%
33% of 39 situations better than 38%
Ancient36
53% better than 55%
0.97 better than 99%
103.2 better than 99%
1.40 better than 99%
57% of 150 duels better than 79%
40% of 20 situations better than 55%
Dust 221
48% better than 39%
0.88 better than 95%
91.6 better than 90%
1.30 better than 97%
56% of 87 duels better than 78%
33% of 12 situations better than 39%
Mirage14
50% -
0.86 -
87.9 -
1.29-
52% of 60 duels -
50% of 12 situations -
Cache12
17% -
0.87 -
92.6 -
1.27-
53% of 60 duels -
38% of 13 situations -
Inferno12
33% -
0.88 -
94.8 -
1.27-
61% of 44 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zzein666 plays

Across 220 matches zzein666 averages K/R 0.97 and ADR 102.0; the rating across the 192 rated matches is 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.6 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 65 matches. In 146 of 192 matches the rating was 1.10 or higher (76%), in 21 it was below 0.90. In 189 matches with detailed stats: 89 4Ks and 6 aces. Best month by rating: November 2026 at 1.62. zzein666 loses the most ELO in match 3 of the day (−31 ELO, win rate 46%). Things go best on Anubis (+50 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, +32 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +6.7, Win rate +4 pp, ELO +361. Unchanged in recent months: Headshots at 49%. Last 30 days: 53 matches, win rate 62%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.