zyyx1336

Sweden
On FACEIT since 2020 132 matches tracked 24 matches in 30 days
ELO ▲ 162
3,558
30-day peak: 3,558
Rank EU ▼ 129 places
#815
SE #28 in SE
30 days · prev. #686 · best #686
Last updated:

How does zyyx1336 play?

Rating 1.20 K/R 0.85 ADR 86.4 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 132 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 57%+3 pp · Ø 54% better than 68%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 74%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 19%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (54%).

Headshot rate 41%−13 pp · Ø 54% better than 8%
AWP share of kills 35%+22 pp · Ø 13% better than 90%
K/D 1.26+0.13 · Ø 1.13 better than 78%
Pistol kills per match 3.1
Zeus kills2 in 132 matches
Knife kills 1 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (14.2%).

2K rounds 16.4%+2.2 pp · Ø 14.2% better than 86%
3K rounds 4.3%−0.3 pp · Ø 4.6% better than 31%
MVPs per match 3.0+0.4 · Ø 2.6 better than 82%
4Ks and aces 20x 4K, 3 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 76%
Enemies flashed per round 0.32−0.04 · Ø 0.36 better than 40%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +22 pp, ELO +589
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.8, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.89). Slightly above the average (0.79).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +135 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 −141 ELO, win rate 45%
On Sundays +109 ELO, win rate 51%

zyyx1336 loses the most ELO in match 1 of the day: +135 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.22 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
63% better than 73%
0.85 better than 71%
88.0 better than 58%
1.20 better than 70%
57% of 253 duels better than 60%
52% of 31 situations better than 86%
Nuke17
59% better than 53%
0.84 better than 83%
86.4 better than 69%
1.20 better than 86%
55% of 80 duels better than 67%
50% of 12 situations better than 77%
Anubis16
56% better than 43%
0.83 better than 69%
84.4 better than 42%
1.19 better than 73%
53% of 47 duels better than 41%
38% of 13 situations better than 47%
Ancient15
33% better than 1%
0.85 better than 70%
86.4 better than 52%
1.13 right on the average
63% of 48 duels better than 89%
23% of 13 situations better than 13%
Cache9
89% -
0.84 -
81.0 -
1.26-
55% of 47 duels -
86% of 7 situations -
Dust 28
25% -
0.88 -
87.5 -
1.22-
65% of 26 duels -
0% of 9 situations -
Inferno6
67% -
0.88 -
85.4 -
1.31-
58% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zyyx1336 plays

Across 132 matches zyyx1336 averages K/R 0.85, ADR 86.4 and a rating of 1.20. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 3,500+ ELO players. Averages 18.7 kills per match with 41% headshots. The strongest map is Mirage with a 63% win rate in 59 matches. In 77 of 132 matches the rating was 1.10 or higher (58%), in 31 it was below 0.90. In 93 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 1.26. zyyx1336 loses the most ELO in match 1 of the day (+135 ELO, win rate 50%). Things go best on Mirage (+297 ELO, win rate 63%). From match no. 5 of the day on, things go best: 65% win rate, +243 ELO. Improved over the last three months: Win rate +22 pp, ELO +589. Got weaker: K/R −0.06, Rating −0.08, ADR −5.8, Headshots −2 pp. Last 30 days: 24 matches, win rate 63%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.