zxczxc2004

Sweden
On FACEIT since 2019 91 matches tracked 23 matches in 30 days
Last updated:

How does zxczxc2004 play?

Rating 0.97 (from 43 matches) K/R 0.71 ADR 79.2 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 7

Compared with 1,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.92−0.08 · Ø 1.00 better than 22%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.8%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 86%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 1 ace in 38 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 19%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 20%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 77.5
▼ Got worse
Headshots −3 pp, Win rate −13 pp

Oct to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Most kills in a match: 28 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
67% better than 93%
0.68 better than 29%
77.5 better than 37%
0.95-
46% of 67 duels better than 25%
0% of 4 situations better than 1%
Dust 223
43% better than 26%
0.69 better than 38%
77.9 better than 44%
1.04-
40% of 72 duels better than 7%
30% of 10 situations better than 30%
Ancient17
59% better than 78%
0.76 better than 71%
82.2 better than 65%
0.93-
43% of 49 duels better than 17%
33% of 3 situations better than 41%
Anubis8
38% -
0.68 -
80.4 -
0.85-
50% of 32 duels -
20% of 5 situations -
Inferno7
57% -
0.82 -
78.8 -
0.95-
50% of 8 duels -
-
Nuke5
40% -
0.75 -
79.3 -
1.12-
36% of 28 duels -
33% of 3 situations -
Cache3
0% -
0.55 -
72.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zxczxc2004 plays

Across 91 matches zxczxc2004 averages K/R 0.71 and ADR 79.2; the rating across the 43 rated matches is 0.97. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 7 players. Averages 15.5 kills per match with 58% headshots. The strongest map is Mirage with a 67% win rate in 27 matches. In 11 of 43 matches the rating was 1.10 or higher (26%), in 19 it was below 0.90. In 38 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. Got weaker: Headshots −3 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.5. Last 30 days: 23 matches, win rate 43%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.