zxcxzy

Lithuania
On FACEIT since 2022 88 matches tracked 42 matches in 30 days
ELO ▲ 198
2,269
30-day peak: 2,269
Rank EU
#116,475
Lithuania #959 in Lithuania
Last updated:

How does zxcxzy play?

Rating 1.18 (from 87 matches) K/R 0.84 ADR 86.4 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 87 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 2.6
Knife kills 4 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 20x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +231, First kills +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −6.3, Win rate −3 pp, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +29 ELO, win rate 56%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 36 · Nuke

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 72%
0.86 better than 91%
89.5 better than 85%
1.19 better than 89%
63% of 139 duels better than 96%
33% of 18 situations better than 34%
Dust 217
71% better than 96%
0.93 better than 97%
92.5 better than 91%
1.30 better than 97%
64% of 85 duels better than 96%
43% of 7 situations better than 63%
Ancient15
60% better than 76%
0.88 better than 94%
86.2 better than 73%
1.26 better than 96%
56% of 57 duels better than 75%
55% of 11 situations better than 87%
Anubis10
50% -
0.67 -
71.2 -
0.93-
49% of 35 duels -
33% of 6 situations -
Nuke7
71% -
0.91 -
93.4 -
1.28-
65% of 37 duels -
80% of 5 situations -
Cache4
50% -
0.61 -
66.8 -
0.82-
56% of 18 duels -
0% of 1 situations -
Inferno4
75% -
0.83 -
85.8 -
1.22-
71% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zxcxzy plays

Across 88 matches zxcxzy averages K/R 0.84 and ADR 86.4; the rating across the 87 rated matches is 1.18. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 45 of 87 matches the rating was 1.10 or higher (52%), in 24 it was below 0.90. In 87 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. Things go best on Mirage (+51 ELO, win rate 58%). From match no. 5 of the day on, things go best: 66% win rate, +53 ELO. Improved over the last three months: Headshots +6 pp, ELO +231, First kills +2 pp. Got weaker: K/R −0.05, Rating −0.11, ADR −6.3, Win rate −3 pp, Clutch 1v1 −8 pp. Last 30 days: 42 matches, win rate 60%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.