zxcv666

Turkey
315 matches tracked
Last updated:

How does zxcv666 play?

Rating 1.06 (from 283 matches) K/R 0.77 ADR 83.2 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 283 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.5
Knife kills 3 in 315 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 20%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 51%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 45x 4K, 4 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +158
= Stayed the same
Headshots at 55%, Win rate at 56%
▼ Got worse
K/R −0.12, Rating −0.14, ADR −13.2

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 1.11. Last 3 months: 0.72 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −157 ELO
53 matches · 47% win rate
On Inferno −146 ELO
34 matches · 35% win rate
On Sundays −106 ELO, win rate 44%

zxcv666 loses the most ELO in match 1 of the day: −157 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 37 · Cache
  4. Highest rating in a match: 2.62 · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
60% better than 80%
0.79 better than 70%
83.3 better than 59%
1.09 better than 64%
54% of 435 duels better than 63%
44% of 39 situations better than 69%
Anubis86
56% better than 62%
0.81 better than 77%
88.6 better than 82%
1.13 better than 75%
56% of 370 duels better than 72%
40% of 47 situations better than 54%
Cache44
66% -
0.75 -
82.8 -
1.00-
55% of 188 duels -
29% of 17 situations -
Inferno34
35% better than 8%
0.72 better than 36%
77.4 better than 25%
1.01 better than 32%
48% of 161 duels better than 19%
29% of 17 situations better than 22%
Mirage12
42% -
0.63 -
73.6 -
0.85-
38% of 56 duels -
40% of 5 situations -
Ancient7
43% -
0.80 -
86.0 -
0.83-
58% of 12 duels -
-
Overpass7
43% -
0.74 -
83.1 -
1.14-
60% of 43 duels -
0% of 5 situations -
Vertigo7
57% -
0.77 -
81.2 -
1.05-
64% of 33 duels -
0% of 2 situations -
Nuke6
33% -
0.82 -
88.2 -
0.90-
48% of 29 duels -
100% of 1 situations -
Awp_orange3
67% -
0.52 -
55.3 -
0.86-
52% of 67 duels -
52% of 67 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zxcv666 plays

Across 315 matches zxcv666 averages K/R 0.77 and ADR 83.2; the rating across the 283 rated matches is 1.06. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Cache with a 66% win rate in 44 matches. In 116 of 283 matches the rating was 1.10 or higher (41%), in 92 it was below 0.90. In 248 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.56. zxcv666 loses the most ELO in match 1 of the day (−157 ELO, win rate 47%). Things go best on Cache (+30 ELO, win rate 66%). Match no. 4 of the day goes best: 60% win rate, +10 ELO. Improved over the last three months: ELO +158. Got weaker: K/R −0.12, Rating −0.14, ADR −13.2. Unchanged in recent months: Headshots at 55%, Win rate at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.