zxc_tony

Kazakhstan
On FACEIT since 2026 123 matches tracked 33 matches in 30 days
ELO ▼ 45
2,128
30-day peak: 2,173
Rank EU
#178,001
Kazakhstan #6,243 in Kazakhstan
Last updated:

How does zxc_tony play?

Rating 1.15 K/R 0.81 ADR 83.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 123 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.19+0.16 · Ø 1.03 better than 90%
Pistol kills per match 3.2
Knife kills 5 in 123 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 20x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 85.5
▼ Got worse
Win rate −6 pp, ELO −86

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −24 ELO
21 matches · 38% win rate
In match 1 of the day ±0 ELO
24 matches · 29% win rate

zxc_tony loses the most ELO in match 4 of the day: −24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.63 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 31%
0.74 right on the average
78.1 better than 37%
1.05 better than 58%
50% of 182 duels better than 44%
53% of 19 situations better than 86%
Dust 234
53% better than 59%
0.86 better than 91%
87.9 better than 80%
1.23 better than 93%
60% of 156 duels better than 91%
24% of 21 situations better than 15%
Anubis21
67% better than 91%
0.82 better than 82%
85.0 better than 69%
1.17 better than 88%
56% of 98 duels better than 76%
33% of 9 situations better than 36%
Ancient16
44% better than 30%
0.81 better than 81%
84.2 better than 67%
1.12 better than 79%
70% of 66 duels better than 99%
58% of 12 situations better than 92%
Inferno9
44% -
0.83 -
85.2 -
1.25-
61% of 49 duels -
22% of 9 situations -
Nuke4
75% -
1.01 -
99.6 -
1.39-
63% of 19 duels -
50% of 4 situations -
Cache3
0% -
0.64 -
70.8 -
0.86-
33% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zxc_tony plays

Across 123 matches zxc_tony averages K/R 0.81, ADR 83.8 and a rating of 1.15. Biggest strength: K/D at 1.19, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 64 of 123 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 102 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.21. zxc_tony loses the most ELO in match 4 of the day (−24 ELO, win rate 38%). Things go best on Anubis (+71 ELO, win rate 67%). From match no. 5 of the day on, things go best: 71% win rate, +48 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −6 pp, ELO −86. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 85.5. Last 30 days: 33 matches, win rate 52%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.